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General Tabletop Discussion
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d20 Modern Class Structure with D&D
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<blockquote data-quote="MoogleEmpMog" data-source="post: 3238111" data-attributes="member: 22882"><p>I personally prefer d20 Modern to D&D for a fantasy campaign not set in an existing D&D world. Frankly, I'd prefer it <em>for</em> a campaign set in an existing D&D world. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Anyway, the d20 Modern class structure is great; it forces players out of the class = job paradigm and makes them think about what their character's role in the party and the world is. Once you get the hang of creating NPCs (which can take longer, admittedly), it's also fun to play with the players' expectations there: remember that a guy with 18 Con and 8 Dex can be a Fast Hero. In D&D, playing against your stat strengths is pretty much suicide, but a lot of d20 Modern characters actually benefit from it, using the class abilities to shore up weaknesses.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3238111, member: 22882"] I personally prefer d20 Modern to D&D for a fantasy campaign not set in an existing D&D world. Frankly, I'd prefer it [I]for[/I] a campaign set in an existing D&D world. ;) Anyway, the d20 Modern class structure is great; it forces players out of the class = job paradigm and makes them think about what their character's role in the party and the world is. Once you get the hang of creating NPCs (which can take longer, admittedly), it's also fun to play with the players' expectations there: remember that a guy with 18 Con and 8 Dex can be a Fast Hero. In D&D, playing against your stat strengths is pretty much suicide, but a lot of d20 Modern characters actually benefit from it, using the class abilities to shore up weaknesses. [/QUOTE]
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d20 Modern Class Structure with D&D
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