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Community
General Tabletop Discussion
*TTRPGs General
d20 Modern Class Structure with D&D
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3242709" data-attributes="member: 1165"><p>Nope. Why should it?</p><p></p><p>You pick your concept, then your class, unlike in DnD*. One character decided to play a strategist and archer - no surprise he went Fast and Smart. Another character wanted to be a swashbuckler (an archetype that doesn't work in DnD) - he went Fast and Strong. Another character became a Dedicated/Fast con-artist/archer. Another went straight Strong but took Law Enforcement, giving Diplomacy as a class skill.** Yet another character wanted to be a martial artist (I don't know if China had martial arts in those days, but I said "why not?") - she went Strong/Martial Artist. (That player couldn't design a "proper" Martial Artist to save her life, refuses to use Weapon Finesse, even when she was an elven rogue, and is always getting dropped due to lack of Defense. *Sigh*)</p><p></p><p>So, based on that last player example, check to see if your player "builds" are missing the obvious.</p><p></p><p>* Well, sometimes. There's quite a few concepts that either don't work well in DnD, or need their own class. Often they get tied down with FX, too, like the Marshall class (boo!). Someone explain to me why the Eberron Investigative class gets spellcasting. Seriously, fantasy doesn't mean everyone's a spellcaster! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>** I traded out Personal Firearms Proficiency as bonus occupation feats for Archaic Weapons Proficiency, a minor and fairly obvious to make change.</p><p></p><p>However, Modern doesn't do FX well, nor does it do many "miscellaneous" abilities well. Good luck designing a druid, for instance; you could probably simulate a Celtic druid using just the six base classes, but you'll need to create a druid class if you want Wildshape.</p><p></p><p>There <em>is</em> a Berserker class (similiar to the Barbarian) that is available for download somewhere (I forget where, I just saved the .rtf). It's designed for the Tough class, but the player who took it only took one Tough level (and several Strong levels). Tough is great after a few levels, but usually suffers a bit from multi-classing.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3242709, member: 1165"] Nope. Why should it? You pick your concept, then your class, unlike in DnD*. One character decided to play a strategist and archer - no surprise he went Fast and Smart. Another character wanted to be a swashbuckler (an archetype that doesn't work in DnD) - he went Fast and Strong. Another character became a Dedicated/Fast con-artist/archer. Another went straight Strong but took Law Enforcement, giving Diplomacy as a class skill.** Yet another character wanted to be a martial artist (I don't know if China had martial arts in those days, but I said "why not?") - she went Strong/Martial Artist. (That player couldn't design a "proper" Martial Artist to save her life, refuses to use Weapon Finesse, even when she was an elven rogue, and is always getting dropped due to lack of Defense. *Sigh*) So, based on that last player example, check to see if your player "builds" are missing the obvious. * Well, sometimes. There's quite a few concepts that either don't work well in DnD, or need their own class. Often they get tied down with FX, too, like the Marshall class (boo!). Someone explain to me why the Eberron Investigative class gets spellcasting. Seriously, fantasy doesn't mean everyone's a spellcaster! :mad: ** I traded out Personal Firearms Proficiency as bonus occupation feats for Archaic Weapons Proficiency, a minor and fairly obvious to make change. However, Modern doesn't do FX well, nor does it do many "miscellaneous" abilities well. Good luck designing a druid, for instance; you could probably simulate a Celtic druid using just the six base classes, but you'll need to create a druid class if you want Wildshape. There [i]is[/i] a Berserker class (similiar to the Barbarian) that is available for download somewhere (I forget where, I just saved the .rtf). It's designed for the Tough class, but the player who took it only took one Tough level (and several Strong levels). Tough is great after a few levels, but usually suffers a bit from multi-classing. [/QUOTE]
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