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<blockquote data-quote="Malacoda" data-source="post: 1070235" data-attributes="member: 6345"><p><strong>Re: Re: Re: Re: That Would Be Me...</strong></p><p></p><p> </p><p>What the don't know doesn't hurt 'em! All kidding aside, I didn't let working on game stuff get in the way with work. But the flow of work was not always constant or intense, so I often had the free time to write.</p><p></p><p> </p><p>Magic and psi will be standard d20. Magic will have more than d20 Modern though, with point values for Wizardry, Sorcery, Clerical Magic, Valourism (paladin magic) and Naturalism (druid magic).</p><p></p><p>I have some ideas for alternate magic and psionic systems that make use of the more freeform nature of a character point-based system, but I want to make sure you can replicate the magic of d20 Modern and most of D&D.</p><p></p><p>Plus, the super rules in Superpower will have ways of creating powers that work and feel like magic.</p><p></p><p></p><p> </p><p></p><p>Thanks! Enthusiasm such as yours definitely adds that extra kick, helping to insure I make time to work on 2.0!</p></blockquote><p></p>
[QUOTE="Malacoda, post: 1070235, member: 6345"] [b]Re: Re: Re: Re: That Would Be Me...[/b] What the don't know doesn't hurt 'em! All kidding aside, I didn't let working on game stuff get in the way with work. But the flow of work was not always constant or intense, so I often had the free time to write. [B][/B] Magic and psi will be standard d20. Magic will have more than d20 Modern though, with point values for Wizardry, Sorcery, Clerical Magic, Valourism (paladin magic) and Naturalism (druid magic). I have some ideas for alternate magic and psionic systems that make use of the more freeform nature of a character point-based system, but I want to make sure you can replicate the magic of d20 Modern and most of D&D. Plus, the super rules in Superpower will have ways of creating powers that work and feel like magic. [B][/B] Thanks! Enthusiasm such as yours definitely adds that extra kick, helping to insure I make time to work on 2.0! [/QUOTE]
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