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d20 modern classless
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<blockquote data-quote="Spatula" data-source="post: 944866" data-attributes="member: 2198"><p>Sure, but then you dilute your character with skills, feats, and bonuses that are peripheral to your core concept.</p><p></p><p>For example, if you want all the Leadership talents from the Charismatic Hero, you're forced to take 5 levels of a skill-heavy and combat-poor class in order to get them. If you're interested in creating a natural-born leader that is combat-heavy and skill-poor, you'll be taking those 5 levels on top of whatever other classes you need to be effective in battle. The end result is that, while you can eventually get what you're after, you'll be 10th level by the time you get there. And saddled with a lot of other abilities that you don't want. While characters that play into the stereotypes that the classes support have fully realized their concept after only a few levels.</p><p></p><p>A truly generic system would trim the unwanted abilities from the 'unusual' concepts and make them much more viable. It wouldn't offer any substantial benefit to the more 'traditional' characters, though, and if that's what you're looking for then a more involved system probably doesn't make much sense. But I find myself wrestling and butting heads with d20 Modern every time I try to make a character that interests me.</p></blockquote><p></p>
[QUOTE="Spatula, post: 944866, member: 2198"] Sure, but then you dilute your character with skills, feats, and bonuses that are peripheral to your core concept. For example, if you want all the Leadership talents from the Charismatic Hero, you're forced to take 5 levels of a skill-heavy and combat-poor class in order to get them. If you're interested in creating a natural-born leader that is combat-heavy and skill-poor, you'll be taking those 5 levels on top of whatever other classes you need to be effective in battle. The end result is that, while you can eventually get what you're after, you'll be 10th level by the time you get there. And saddled with a lot of other abilities that you don't want. While characters that play into the stereotypes that the classes support have fully realized their concept after only a few levels. A truly generic system would trim the unwanted abilities from the 'unusual' concepts and make them much more viable. It wouldn't offer any substantial benefit to the more 'traditional' characters, though, and if that's what you're looking for then a more involved system probably doesn't make much sense. But I find myself wrestling and butting heads with d20 Modern every time I try to make a character that interests me. [/QUOTE]
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