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<blockquote data-quote="Malacoda" data-source="post: 945099" data-attributes="member: 6345"><p>M&M can get away with this because they are a game unto themselves. Custom Heroes is specifically a supplement to d20 Modern. In theory I could make it a standalone game, but that would have some serious drawbacks. Most notably, but making it a d20SL game and tying it d20 Modern, I get name recognition. As a small publisher with virtually no budget, this is very important. Green Ronin may not be quite WotC or White Wolf, but they are big enough to finance advertising, and popular enough to get widespread name recognition.</p><p></p><p>If I was to make a complete game and try to sell it on RPGNow, I can’t claim d20 compatibility and I can’t tie it to Modern, I have to try and sell it on its own merits, and that is not easy to do without an advertising budget. There are ways to get across that it is a d20 game without calling it that, but that requires that the potential customer stick around long enough to read the description. </p><p></p><p>Besides, I managed to say nearly everything I need to despite the limitations on character creation in d20SL game. Once I took a good look at the limitations, it was quite easy to do. The only thing I couldn’t do was rules on races, but those will go in a supplement, which won’t have the d20 logo. That actually works out well, since I have other things for the supplement, so the two books work out balanced.</p><p></p><p>A personal aside, Chuck, I e-mailed you a few times on using some OGC from Blood & Fists, but I never heard back. Did you ever get those e-mails? Plus, thanks for the complement on the previous version!</p></blockquote><p></p>
[QUOTE="Malacoda, post: 945099, member: 6345"] M&M can get away with this because they are a game unto themselves. Custom Heroes is specifically a supplement to d20 Modern. In theory I could make it a standalone game, but that would have some serious drawbacks. Most notably, but making it a d20SL game and tying it d20 Modern, I get name recognition. As a small publisher with virtually no budget, this is very important. Green Ronin may not be quite WotC or White Wolf, but they are big enough to finance advertising, and popular enough to get widespread name recognition. If I was to make a complete game and try to sell it on RPGNow, I can’t claim d20 compatibility and I can’t tie it to Modern, I have to try and sell it on its own merits, and that is not easy to do without an advertising budget. There are ways to get across that it is a d20 game without calling it that, but that requires that the potential customer stick around long enough to read the description. Besides, I managed to say nearly everything I need to despite the limitations on character creation in d20SL game. Once I took a good look at the limitations, it was quite easy to do. The only thing I couldn’t do was rules on races, but those will go in a supplement, which won’t have the d20 logo. That actually works out well, since I have other things for the supplement, so the two books work out balanced. A personal aside, Chuck, I e-mailed you a few times on using some OGC from Blood & Fists, but I never heard back. Did you ever get those e-mails? Plus, thanks for the complement on the previous version! [/QUOTE]
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