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D20 Modern: Code Name FISH
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<blockquote data-quote="Henry" data-source="post: 1272684" data-attributes="member: 158"><p>I did a d20 Modern game that was a mix of "Call of Cthulhu" and "Special Unit 2" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I fleshed out the Departments (Department-1 through Department-7) and built a mythos around the Mythos. Basically, the Stars were Right from about 1999 onward, and the world is slowly descending into madness -- but there were a crop of people with abnormal psych. profiles who resisted the insanity of the horrors around them - some said it was mental "hardness", some said it was that the people inducted into Dept. 7 were ALREADY crazy... whatever the reason, they were the ones who went out, infiltrated the cults, and blew the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> out of the eldritch horrors that were summoned.</p><p></p><p>We had a blast with that game, and I even ran a session as a d20 Modern Demo for an ENWorld Gameday once. One of the running in-jokes was the PC's watching people going crazy left and right around them, as they stayed sane. It solved two problems:</p><p></p><p>1) Several of my players either had rational problems with or just plain disliked the sanity system in CoC.</p><p>2) It had some great comedic effect to an otherwise very tense and bloody game.</p><p>3) It solved the problem of why the PC's were so special, why they were in charge of field work (they were the equivalent of "007's"), and also why they disliked calling for or being supplied with backup. It was funny to watch them call for a squad of Special Forces, and watching the special forces flip out while weilding fully automatic weapons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>4) It ALSO solved the problem of why people with heavy combat training were in the same unit as doctors and playwrights. There just weren't enough Dept. 7's to go around.</p></blockquote><p></p>
[QUOTE="Henry, post: 1272684, member: 158"] I did a d20 Modern game that was a mix of "Call of Cthulhu" and "Special Unit 2" :) I fleshed out the Departments (Department-1 through Department-7) and built a mythos around the Mythos. Basically, the Stars were Right from about 1999 onward, and the world is slowly descending into madness -- but there were a crop of people with abnormal psych. profiles who resisted the insanity of the horrors around them - some said it was mental "hardness", some said it was that the people inducted into Dept. 7 were ALREADY crazy... whatever the reason, they were the ones who went out, infiltrated the cults, and blew the :):):):) out of the eldritch horrors that were summoned. We had a blast with that game, and I even ran a session as a d20 Modern Demo for an ENWorld Gameday once. One of the running in-jokes was the PC's watching people going crazy left and right around them, as they stayed sane. It solved two problems: 1) Several of my players either had rational problems with or just plain disliked the sanity system in CoC. 2) It had some great comedic effect to an otherwise very tense and bloody game. 3) It solved the problem of why the PC's were so special, why they were in charge of field work (they were the equivalent of "007's"), and also why they disliked calling for or being supplied with backup. It was funny to watch them call for a squad of Special Forces, and watching the special forces flip out while weilding fully automatic weapons. :D 4) It ALSO solved the problem of why people with heavy combat training were in the same unit as doctors and playwrights. There just weren't enough Dept. 7's to go around. [/QUOTE]
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