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d20 Modern Computer Hacking
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<blockquote data-quote="Aristotle" data-source="post: 2027934" data-attributes="member: 5885"><p>I'm far from an expert on the d20 Modern (Future) ruleset, but for an upcoming campaign of mine I wanted to flesh out a "Hacker" Advanced Class and maybe a couple of specialized prestige classes to go along with it ... this (in my current opinion) means I need a more robust hacking mechanic with all sorts of operations and tricks that can be done.</p><p> </p><p>My inspiration is the cyberpunk genre, but I want to stay away from "net running". Hacking will be more "realistic" in that the user will be using a computer that connects to networks remotely rather than a console that alows virtual travel into networks. (I'm trying to avoid a mechanic-heavy system that isolates the hacker and leaves the rest of the party spectating while the hacker goes off adventuring solo.)</p><p> </p><p>I've considered modeling a hacking system after magic/power systems that already exist. A standard D&D "vancian" system might work with increasingly difficult operations becoming available as the character gains levels. A character would 'know' operations like a Sorcerer knows spells and would then be able to use a certain number of operations per day (or maybe per logon).</p><p> </p><p>Something less rigid might be a skill/feat based system modeled after some of the skill/feat magic/psionic systems available out there.</p><p> </p><p>I'd really like to get some opinions, or maybe some other ideas, on further developing the concept of hacking through the d20 mechanic... I'm aware the topic might be covered better elsewhere. Feel free to forward me there if ya like.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 2027934, member: 5885"] I'm far from an expert on the d20 Modern (Future) ruleset, but for an upcoming campaign of mine I wanted to flesh out a "Hacker" Advanced Class and maybe a couple of specialized prestige classes to go along with it ... this (in my current opinion) means I need a more robust hacking mechanic with all sorts of operations and tricks that can be done. My inspiration is the cyberpunk genre, but I want to stay away from "net running". Hacking will be more "realistic" in that the user will be using a computer that connects to networks remotely rather than a console that alows virtual travel into networks. (I'm trying to avoid a mechanic-heavy system that isolates the hacker and leaves the rest of the party spectating while the hacker goes off adventuring solo.) I've considered modeling a hacking system after magic/power systems that already exist. A standard D&D "vancian" system might work with increasingly difficult operations becoming available as the character gains levels. A character would 'know' operations like a Sorcerer knows spells and would then be able to use a certain number of operations per day (or maybe per logon). Something less rigid might be a skill/feat based system modeled after some of the skill/feat magic/psionic systems available out there. I'd really like to get some opinions, or maybe some other ideas, on further developing the concept of hacking through the d20 mechanic... I'm aware the topic might be covered better elsewhere. Feel free to forward me there if ya like. [/QUOTE]
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