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d20 Modern Cybernetics Idea....opinions anyone?
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<blockquote data-quote="Byrons_Ghost" data-source="post: 475436" data-attributes="member: 7396"><p>Hm, I don't have d20 Modern, but I'd be interested to see the system when it's done. Here's what I'm thinking based on what you posted....</p><p></p><p>One of the things that always bugged my about cyberware games such as Shadowrun or Cyberpunk was that there was only one stat around which the cyberware limits were based. This IMO led to the entire system being minmaxed around that one stat. A lot of times it was some sort of "personality" stat because the limit was supposed to be the debilitating psychological effects that the ware caused the person.</p><p></p><p>Anyhow, I think if you base it just on con you're going to have a world where everyone (or at least the PCs) have ridiculously high CON scores in order to get their warez. Of course, this will present a problem with any of the stats.</p><p></p><p>If you want to base it on ability scores, I'd go with multiple ones, or maybe even all of them, using the Psionics rules as a model. Different ware could call for a different ability minimum- STR for exoskeletal frames or implanted armor, INT for CPU cowboy tech, WIS for heightened senses & multiprocessing, DEX for wired reflexes, CON for massive replacements such as limbs, and CHR for social type things such as pheremones, or whatever.</p><p></p><p>The only problem with that is, it doesn't always make sense (wouldn't a person with low CHR want to get the attribute boost?) and there's some overlap. If you need a high DEX to get wired reflexes, then your DEX just becomes even more boosted.</p><p></p><p>Another option would be to base it on character level and ignore any kind of IC acquisition stuff. In this scenario it would work basically like extra feats, which everyone gets at the same time. The characters can't get extra without special help (such as having stuff implanted by the military). Either they save up to buy new ware every so often, or it takes them a while to recover from surgery and interface with their new stuff. Either way, they'd get a new piece every two or three levels. Again, the limiting factors would look a lot like feats, with level, ability scores, BAB, and the like being factors.</p><p></p><p>Don't know if all this was the sort of thing you were looking for or not, it's just coming off the top of my head. On a related topic, does anyone know what sorts of systems games like Digital Burn are going to use?</p></blockquote><p></p>
[QUOTE="Byrons_Ghost, post: 475436, member: 7396"] Hm, I don't have d20 Modern, but I'd be interested to see the system when it's done. Here's what I'm thinking based on what you posted.... One of the things that always bugged my about cyberware games such as Shadowrun or Cyberpunk was that there was only one stat around which the cyberware limits were based. This IMO led to the entire system being minmaxed around that one stat. A lot of times it was some sort of "personality" stat because the limit was supposed to be the debilitating psychological effects that the ware caused the person. Anyhow, I think if you base it just on con you're going to have a world where everyone (or at least the PCs) have ridiculously high CON scores in order to get their warez. Of course, this will present a problem with any of the stats. If you want to base it on ability scores, I'd go with multiple ones, or maybe even all of them, using the Psionics rules as a model. Different ware could call for a different ability minimum- STR for exoskeletal frames or implanted armor, INT for CPU cowboy tech, WIS for heightened senses & multiprocessing, DEX for wired reflexes, CON for massive replacements such as limbs, and CHR for social type things such as pheremones, or whatever. The only problem with that is, it doesn't always make sense (wouldn't a person with low CHR want to get the attribute boost?) and there's some overlap. If you need a high DEX to get wired reflexes, then your DEX just becomes even more boosted. Another option would be to base it on character level and ignore any kind of IC acquisition stuff. In this scenario it would work basically like extra feats, which everyone gets at the same time. The characters can't get extra without special help (such as having stuff implanted by the military). Either they save up to buy new ware every so often, or it takes them a while to recover from surgery and interface with their new stuff. Either way, they'd get a new piece every two or three levels. Again, the limiting factors would look a lot like feats, with level, ability scores, BAB, and the like being factors. Don't know if all this was the sort of thing you were looking for or not, it's just coming off the top of my head. On a related topic, does anyone know what sorts of systems games like Digital Burn are going to use? [/QUOTE]
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