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d20 Modern Cybernetics Idea....opinions anyone?
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<blockquote data-quote="Blacksad" data-source="post: 486703" data-attributes="member: 1359"><p>I don't know a lot of cyberpunk book, but I think that this throw back is from traditional cyberpunk literature, and that RPG simply modeled that.</p><p></p><p>Otherwise if you find a gp<->€ conversion, you can simply use the magic items creation rules, with perhaps the x2 modifier at the end if it doesn't take a slot (like neural implant). That way it would be balanced, though it wouldn't fit every campaign world.</p><p></p><p>For a simple system on cyber-psychosis, the half-golem template sytem (from MM2, perhaps it's available in the MM2 web enhancement) might be efficient, for each operation you have to do a will save with greater DC, if you fail you become a constuct (so you loose con bonus) and become neutral evil.</p><p></p><p>PS: baaz-great rules! the only thing missing is perhaps the level modification that the cyber implant might have or the required level (from a GM point of vue ala magic items in the DMG).</p></blockquote><p></p>
[QUOTE="Blacksad, post: 486703, member: 1359"] I don't know a lot of cyberpunk book, but I think that this throw back is from traditional cyberpunk literature, and that RPG simply modeled that. Otherwise if you find a gp<->€ conversion, you can simply use the magic items creation rules, with perhaps the x2 modifier at the end if it doesn't take a slot (like neural implant). That way it would be balanced, though it wouldn't fit every campaign world. For a simple system on cyber-psychosis, the half-golem template sytem (from MM2, perhaps it's available in the MM2 web enhancement) might be efficient, for each operation you have to do a will save with greater DC, if you fail you become a constuct (so you loose con bonus) and become neutral evil. PS: baaz-great rules! the only thing missing is perhaps the level modification that the cyber implant might have or the required level (from a GM point of vue ala magic items in the DMG). [/QUOTE]
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