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d20 Modern Damage Rules Problems
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<blockquote data-quote="voradams" data-source="post: 482642" data-attributes="member: 8920"><p>Yes, there is a massive damage rule in <i>d20 Modern</i>. DC15 fort save to avoid goint strait to -1hp.</p><p></p><p>Lets take a 1st level character. If he has CON16 and a +2 fort save, he has 50% chance of making a DC15 save. It is academic, as anything over 17 damage will send him below 0 anyway.</p><p></p><p>However, a higher level character (Lets say CON 17, HP 50 and a +5 fort save) will have an easier time both surviving 17 points of damage, and making a DC15 fort save (around 80%) . No matter how much damage he takes. </p><p></p><p>a) A character has the same chance of surviving a well placed bullet and being at ground zero of a HEAT warhead. </p><p></p><p>b) There is no limit a character can take in damage in one round. This is not a bad thing in a cimematic style system (where characters can take a beeting, keep fighting with no hinderence), but it does not make sense.</p><p></p><p>Another thing, a Small Furry Creature from Alpha Centuri and a Bug Eye Monster from Betazed have the same damage threshold, CON. If you make a damage threshold size based, it makes it easier to blow away the sfcac and a lot more dificult to do the smae on the GEM. </p><p></p><p></p><p>My (tentaive , not even remotely playtested) damage rules.</p><p></p><p>A Medium size creature can take up to 50 points (or 5 x Con) in ONE attack and survive if he makes a Fort save of DC15 + 1 per 10 points of damage. If he fails, he goes to -1 as per d10M.</p><p></p><p>A Medium creature that takes 5x Con or more than 50 points of damage must make a Fort save of DC 20 + 1 per 10 points above 50. Failure is instant death. Success forces the character to go to -1 hp as per a success in the normal massive damage roll.</p><p></p><p>I want to work on this to make it flow better and have threshold numbers for all size bands.</p><p></p><p>Feedback and flames welcome.</p></blockquote><p></p>
[QUOTE="voradams, post: 482642, member: 8920"] Yes, there is a massive damage rule in <i>d20 Modern</i>. DC15 fort save to avoid goint strait to -1hp. Lets take a 1st level character. If he has CON16 and a +2 fort save, he has 50% chance of making a DC15 save. It is academic, as anything over 17 damage will send him below 0 anyway. However, a higher level character (Lets say CON 17, HP 50 and a +5 fort save) will have an easier time both surviving 17 points of damage, and making a DC15 fort save (around 80%) . No matter how much damage he takes. a) A character has the same chance of surviving a well placed bullet and being at ground zero of a HEAT warhead. b) There is no limit a character can take in damage in one round. This is not a bad thing in a cimematic style system (where characters can take a beeting, keep fighting with no hinderence), but it does not make sense. Another thing, a Small Furry Creature from Alpha Centuri and a Bug Eye Monster from Betazed have the same damage threshold, CON. If you make a damage threshold size based, it makes it easier to blow away the sfcac and a lot more dificult to do the smae on the GEM. My (tentaive , not even remotely playtested) damage rules. A Medium size creature can take up to 50 points (or 5 x Con) in ONE attack and survive if he makes a Fort save of DC15 + 1 per 10 points of damage. If he fails, he goes to -1 as per d10M. A Medium creature that takes 5x Con or more than 50 points of damage must make a Fort save of DC 20 + 1 per 10 points above 50. Failure is instant death. Success forces the character to go to -1 hp as per a success in the normal massive damage roll. I want to work on this to make it flow better and have threshold numbers for all size bands. Feedback and flames welcome. [/QUOTE]
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