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d20 Modern Damage Rules Problems
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<blockquote data-quote="voradams" data-source="post: 484078" data-attributes="member: 8920"><p><strong>Re: Seconded</strong></p><p></p><p></p><p></p><p>I havent played it yet, but the damage rules as they stand strongly discourage me from playing it.</p><p></p><p>I am a strong believer that a 20th level character can and should be blown away by a shotgun, if he is dumb enough to get shot by one. Traveller T20 does allow this. Starwars and Spycraft allows this (if the attack was a critical). Yet d20 Modern can not. Why?</p><p></p><p>DC15 is almost impossable not to make at 20th level.</p><p></p><p>My first thouhgt was to make the DC equal to the damage recieved. Mt second thought was to have a HP loss of damage/10 per round until treated imposed after every massive attack, to represent the after effects of taking a massive hit. After all, if you get hot by a tank shell, you are </p><p><strong>not</strong> going to continue attacking like nothing happened. This also leads me to some sort of penalty to BAB after taking massive damage.</p><p></p><p>Look at Band of Brothers. There is a repocussion for every large scale explosion, from deathness, shock, physical and mental trauma. People did not keep charging, they hot the ground or looked for cover. d20 Modern does </p><p><strong>not</strong> model this well. A d20 CHaracter with enough HP and Fort bonus will give a Nelson like "Ha Ha" and keep on fighing.</p><p></p><p>Darryl</p></blockquote><p></p>
[QUOTE="voradams, post: 484078, member: 8920"] [b]Re: Seconded[/b] I havent played it yet, but the damage rules as they stand strongly discourage me from playing it. I am a strong believer that a 20th level character can and should be blown away by a shotgun, if he is dumb enough to get shot by one. Traveller T20 does allow this. Starwars and Spycraft allows this (if the attack was a critical). Yet d20 Modern can not. Why? DC15 is almost impossable not to make at 20th level. My first thouhgt was to make the DC equal to the damage recieved. Mt second thought was to have a HP loss of damage/10 per round until treated imposed after every massive attack, to represent the after effects of taking a massive hit. After all, if you get hot by a tank shell, you are [B]not[/B] going to continue attacking like nothing happened. This also leads me to some sort of penalty to BAB after taking massive damage. Look at Band of Brothers. There is a repocussion for every large scale explosion, from deathness, shock, physical and mental trauma. People did not keep charging, they hot the ground or looked for cover. d20 Modern does [B]not[/B] model this well. A d20 CHaracter with enough HP and Fort bonus will give a Nelson like "Ha Ha" and keep on fighing. Darryl [/QUOTE]
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