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d20 Modern Damage Rules Problems
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<blockquote data-quote="vturlough" data-source="post: 486760" data-attributes="member: 3268"><p><strong>MDT</strong></p><p></p><p>Greetings!</p><p></p><p>Good suggestions here!</p><p></p><p>First of all, I have not played it either. I wanted to state that up front. </p><p></p><p>Second, for the most part, I like what I have read. If my group is willing to play it, I would certainly GM it for them. I think the designers did a good job. </p><p></p><p>Third, my beef is more with the system of hit points. This applies to any d20 game that I have seen, so even having not played d20 Modern, I think it applies.</p><p></p><p>Hit points are described as the amount of damage that a character can take. My issue is this. If that is the system they are going to use, why not use it? </p><p></p><p>So, here is what I suggest. </p><p></p><p>Let characters take damage all the way up to their max hit points without having a chance to be knocked out or dropped to -1. As I said, if the system is there, let's use it. (I don't use massive damage rules often in DND but it also rarely happens that damage is > 50.) If any one blow exceeds the MDT for that character, give that character a cumulative -1 penaly on all rolls except damage. </p><p></p><p>I think this would work. It would allow characters to keep playing through all of their hit points but if they get damage by massive blows, eventually they will not be as effective. Also, they can't be hit by too many massive blows or they will be done from hit point loss. </p><p></p><p>As for healing, perhaps out of a stressful situation when they can rest, perhaps a Fort Save (DC 15) would allow them to remove one -1 penalty. They can make a save like this every half hour or so. </p><p></p><p>Just a few ideas I had. I am not fond of the hit point system but if it is there, I would rather use it. And it is very good for heroic games like this.</p><p></p><p>Thanks!</p><p></p><p>vturlough</p></blockquote><p></p>
[QUOTE="vturlough, post: 486760, member: 3268"] [b]MDT[/b] Greetings! Good suggestions here! First of all, I have not played it either. I wanted to state that up front. Second, for the most part, I like what I have read. If my group is willing to play it, I would certainly GM it for them. I think the designers did a good job. Third, my beef is more with the system of hit points. This applies to any d20 game that I have seen, so even having not played d20 Modern, I think it applies. Hit points are described as the amount of damage that a character can take. My issue is this. If that is the system they are going to use, why not use it? So, here is what I suggest. Let characters take damage all the way up to their max hit points without having a chance to be knocked out or dropped to -1. As I said, if the system is there, let's use it. (I don't use massive damage rules often in DND but it also rarely happens that damage is > 50.) If any one blow exceeds the MDT for that character, give that character a cumulative -1 penaly on all rolls except damage. I think this would work. It would allow characters to keep playing through all of their hit points but if they get damage by massive blows, eventually they will not be as effective. Also, they can't be hit by too many massive blows or they will be done from hit point loss. As for healing, perhaps out of a stressful situation when they can rest, perhaps a Fort Save (DC 15) would allow them to remove one -1 penalty. They can make a save like this every half hour or so. Just a few ideas I had. I am not fond of the hit point system but if it is there, I would rather use it. And it is very good for heroic games like this. Thanks! vturlough [/QUOTE]
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