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d20 Modern-Dark Matter FX Classes: Action Points
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<blockquote data-quote="buzz" data-source="post: 1438666" data-attributes="member: 6777"><p>Well, you just can't get FX abilities at 1st level in d20M without creating a Basic class that grants them, and that wold just be lame. Ergo, a "straight" D*M conversion for d20M necessitates using Advanced or Prestige classes. Still I don't remember the prerequisites being all that steep in Poly's version.</p><p></p><p>But, yeah... it's yet another indicator that d20M would have been so much cooler with a feat/skill based FX system a la SWd20 or <em>Alternity</em>. You can always do like some here have and use the <em>Psychic's handbook</em> from Green Ronin.</p></blockquote><p></p>
[QUOTE="buzz, post: 1438666, member: 6777"] Well, you just can't get FX abilities at 1st level in d20M without creating a Basic class that grants them, and that wold just be lame. Ergo, a "straight" D*M conversion for d20M necessitates using Advanced or Prestige classes. Still I don't remember the prerequisites being all that steep in Poly's version. But, yeah... it's yet another indicator that d20M would have been so much cooler with a feat/skill based FX system a la SWd20 or [i]Alternity[/i]. You can always do like some here have and use the [i]Psychic's handbook[/i] from Green Ronin. [/QUOTE]
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d20 Modern-Dark Matter FX Classes: Action Points
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