Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern Dark*Matter hardcover from WotC?!?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeapThaumaturgist" data-source="post: 2823009" data-attributes="member: 12332"><p>Alternity was an RPG system released just as the TSR/WotC switchover was taking place. I call it "The Sacrificial Lamb". For "various reasons" the system was dropped after just a few years. There were reports of "poor sales" and the like, but I think it was more about Wizards paring the TSR property down to one thing: Releasing a new D&D.</p><p></p><p>Alternity, as a system, wasn't bad. Alot of the underlying assumptions of the system were precursors to the changes from 2nd Ed to 3rd Ed. It had an "opposite" rolling system, however, where you sought to roll LOW, getting successes for rolling under your skill number. It was a "Leveled" skill-based system, which is to say, all the levels really did was give you a method for tracking how many skill points you should have. Everything was a skill, from handguns to "Resolve, Mental" which we would call a Will save in d20.</p><p></p><p>I have nothing against the system, and we actually play it about once a year or so. My brother-in-law and his friends really like it, so I tend to break it out when I go visit the in-laws in Cali.</p><p></p><p>Dark*Matter was one of the two full campaign settings released for Alternity. The other was Star*Drive, a "Space Opera" type setting.</p><p></p><p>Dark*Matter is a modern-day campaign setting similar in scope and theme to the X-Files. It was a little late on the draw for the full X-Files "explosion", but proved to at least garner a cult-like following (of which I'm a member). The PCs play agents of a non-governmental agency called The Hoffmann Institute, which investigates paranormal "stuff". UFO sightings, ghosts, alien abductions, psychic phenomena, etc. The PCs are supposed to investigate ... but standard issue equipment also includes a gun ... so yea. "The truth is out there ... and we shall shoot it."</p><p></p><p>In Dark*Matter the Greys are real and have been watching us for some time. In fact they have several city-ships, one on the dark side of the moon. Psychic abilities are real (you can even take a Wild Talent). Magic is on a comeback tour, and we're being invaded ... by about half-a-dozen different alien species who skulk about stirring up conspiracies to pave the way for bretheren (or maybe they just got stranded here and are trying to get home).</p><p></p><p>Agents are usually approached after something extraordinary happens to them ... thus rules for PCs who have wild talents, dabble in magic, or have been abducted. Of course your character may have had a run-in with government black-ops, the walking dead, or an angry demon.</p><p></p><p>I'VE always thought it was alot of fun ... but I'm biased.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2823009, member: 12332"] Alternity was an RPG system released just as the TSR/WotC switchover was taking place. I call it "The Sacrificial Lamb". For "various reasons" the system was dropped after just a few years. There were reports of "poor sales" and the like, but I think it was more about Wizards paring the TSR property down to one thing: Releasing a new D&D. Alternity, as a system, wasn't bad. Alot of the underlying assumptions of the system were precursors to the changes from 2nd Ed to 3rd Ed. It had an "opposite" rolling system, however, where you sought to roll LOW, getting successes for rolling under your skill number. It was a "Leveled" skill-based system, which is to say, all the levels really did was give you a method for tracking how many skill points you should have. Everything was a skill, from handguns to "Resolve, Mental" which we would call a Will save in d20. I have nothing against the system, and we actually play it about once a year or so. My brother-in-law and his friends really like it, so I tend to break it out when I go visit the in-laws in Cali. Dark*Matter was one of the two full campaign settings released for Alternity. The other was Star*Drive, a "Space Opera" type setting. Dark*Matter is a modern-day campaign setting similar in scope and theme to the X-Files. It was a little late on the draw for the full X-Files "explosion", but proved to at least garner a cult-like following (of which I'm a member). The PCs play agents of a non-governmental agency called The Hoffmann Institute, which investigates paranormal "stuff". UFO sightings, ghosts, alien abductions, psychic phenomena, etc. The PCs are supposed to investigate ... but standard issue equipment also includes a gun ... so yea. "The truth is out there ... and we shall shoot it." In Dark*Matter the Greys are real and have been watching us for some time. In fact they have several city-ships, one on the dark side of the moon. Psychic abilities are real (you can even take a Wild Talent). Magic is on a comeback tour, and we're being invaded ... by about half-a-dozen different alien species who skulk about stirring up conspiracies to pave the way for bretheren (or maybe they just got stranded here and are trying to get home). Agents are usually approached after something extraordinary happens to them ... thus rules for PCs who have wild talents, dabble in magic, or have been abducted. Of course your character may have had a run-in with government black-ops, the walking dead, or an angry demon. I'VE always thought it was alot of fun ... but I'm biased. --fje [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern Dark*Matter hardcover from WotC?!?
Top