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D20 Modern: Edition Experience - Did/Do You Play d20 Modern? How Was/Is it?
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<blockquote data-quote="Greg K" data-source="post: 7979265" data-attributes="member: 5038"><p>While I prefer other systems (e.g. Savage Worlds) these days, if I had a group wanting a non-D&D fantasy using class/level system, I would have no issue using it provided I did the following:</p><p>1. borrow some combat options from D&D Unearthed Arcana and institute a house rule with regard to automatic weapons.</p><p>2. bring in parts of Blood and Fists (RPGObjects) for martial arts with the possibility of additional options from the book for certain styles of martial arts campaigns.</p><p>3. Replace the official magic fx system with Elements of Magic: Mythic Earth. (EN Publishing) for games using magic.</p><p>4. Replace the psionic fx system with The Psychic's Handbook (Green Ronin) which has an option for d20Modern for games using mental powers</p><p>5. Use third party genre supplements,</p></blockquote><p></p>
[QUOTE="Greg K, post: 7979265, member: 5038"] While I prefer other systems (e.g. Savage Worlds) these days, if I had a group wanting a non-D&D fantasy using class/level system, I would have no issue using it provided I did the following: 1. borrow some combat options from D&D Unearthed Arcana and institute a house rule with regard to automatic weapons. 2. bring in parts of Blood and Fists (RPGObjects) for martial arts with the possibility of additional options from the book for certain styles of martial arts campaigns. 3. Replace the official magic fx system with Elements of Magic: Mythic Earth. (EN Publishing) for games using magic. 4. Replace the psionic fx system with The Psychic's Handbook (Green Ronin) which has an option for d20Modern for games using mental powers 5. Use third party genre supplements, [/QUOTE]
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