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D20 Modern: Edition Experience - Did/Do You Play d20 Modern? How Was/Is it?
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<blockquote data-quote="3catcircus" data-source="post: 7979470" data-attributes="member: 16077"><p>I generally don't like hit points, wounds/vitality, etc. in games that are trying to emulate the world we are familiar with in the modern era. For a more fantastic Bond-esque world or superspies, SPECTRE, etc. I think it works well enough.</p><p></p><p>Automatic and Burst Fire was relatively straight-forward. Autofire was a full round action for weapons with the Strafe ability. Select a number of 3-round volleys equal to 1/3 of the remaining ammo in your magazine and roll a single attack roll at -1 for every volley. For every 4 whole points your attack roll beats the targets defense, you add one volley to the number that hit. Criticals are only on the first volley. Burst fire was a half-action only for weapons with the burst ability. You could fire narrow or wide bursts with different penalties to attack and different bonuses to damage if you hit and it used 3 rounds each time. Strafing was a full round action that allowed you to attempt to hit multiple targets in adjacent squares as long as you had line of sight to all of them and none of them were blocking each other. You used up to half of the remaining ammo with a -2 attack penalty on every square beyond the first. Compare that attack roll against every targets defense roll one damage roll against all targets hit (GM's optional rule to allow individual attack/damage rolls). It used 2 rounds of ammo per square. Definitely felt cinematic mowing down mooks in this manner.</p><p></p><p>I tend to agree regarding martial arts, but Blood and Fists is easy to just drop in as a replacement. The Pan-Asian Collective supplement definitely expanded and improved the basic Spycraft unarmed combat feats in that regard, as well. YMMV.</p><p></p><p>The thing I absolutely <em>love</em> about Spycraft's Shadowforce Archer is in how they treated psionics. </p><p></p><p>1. Everyone has a psion level of 0. Either take a level in a psionics class or take a feat that raises your psion level.</p><p>2. You can <em>only</em> take feats from the psion class you have levels in.</p><p>3. Put ranks into the skills that you gain when you take psion feats.</p><p>4. Make a skill check to use your fancy psion abilities, along with Concentration checks as necesary.</p><p></p><p>All that having been said - my absolutely most favoritest system for modern/near-future gameplay is Twilight:2013. Lifepath system - check. A basic game mechanic that <em>feels</em> like it implements realism - check. A damage/wound system that allows for shock, blood loss, reduced effectiveness the more damage you take, and the ability to have "lights out" sniper instakills - check.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 7979470, member: 16077"] I generally don't like hit points, wounds/vitality, etc. in games that are trying to emulate the world we are familiar with in the modern era. For a more fantastic Bond-esque world or superspies, SPECTRE, etc. I think it works well enough. Automatic and Burst Fire was relatively straight-forward. Autofire was a full round action for weapons with the Strafe ability. Select a number of 3-round volleys equal to 1/3 of the remaining ammo in your magazine and roll a single attack roll at -1 for every volley. For every 4 whole points your attack roll beats the targets defense, you add one volley to the number that hit. Criticals are only on the first volley. Burst fire was a half-action only for weapons with the burst ability. You could fire narrow or wide bursts with different penalties to attack and different bonuses to damage if you hit and it used 3 rounds each time. Strafing was a full round action that allowed you to attempt to hit multiple targets in adjacent squares as long as you had line of sight to all of them and none of them were blocking each other. You used up to half of the remaining ammo with a -2 attack penalty on every square beyond the first. Compare that attack roll against every targets defense roll one damage roll against all targets hit (GM's optional rule to allow individual attack/damage rolls). It used 2 rounds of ammo per square. Definitely felt cinematic mowing down mooks in this manner. I tend to agree regarding martial arts, but Blood and Fists is easy to just drop in as a replacement. The Pan-Asian Collective supplement definitely expanded and improved the basic Spycraft unarmed combat feats in that regard, as well. YMMV. The thing I absolutely [I]love[/I] about Spycraft's Shadowforce Archer is in how they treated psionics. 1. Everyone has a psion level of 0. Either take a level in a psionics class or take a feat that raises your psion level. 2. You can [I]only[/I] take feats from the psion class you have levels in. 3. Put ranks into the skills that you gain when you take psion feats. 4. Make a skill check to use your fancy psion abilities, along with Concentration checks as necesary. All that having been said - my absolutely most favoritest system for modern/near-future gameplay is Twilight:2013. Lifepath system - check. A basic game mechanic that [I]feels[/I] like it implements realism - check. A damage/wound system that allows for shock, blood loss, reduced effectiveness the more damage you take, and the ability to have "lights out" sniper instakills - check. [/QUOTE]
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D20 Modern: Edition Experience - Did/Do You Play d20 Modern? How Was/Is it?
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