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[d20 Modern] Evil Dead: Swallow This!
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<blockquote data-quote="talien" data-source="post: 940872" data-attributes="member: 3285"><p>Picking up where I left off this morning...</p><p></p><p></p><p></p><p>Yeah, this is a good point. The purpose of this is to let a player cast spells using a Spellcraft check, or read them from scrolls/spellbooks using the Use Magic Device check. Only the character doesn't have either of those, so he's likely to screw them up. The most obvious example is the "Klatuu" incident, but in the new PS2 game, Ash has the opportunity to cast a bunch of spells correctly and incorrectly. Casting them incorrectly is hysterical, "Monstro denotu...uh...ah crap."</p><p></p><p>I added further clarifications to explain how "untrained spellcasting" works.</p><p></p><p></p><p></p><p>You're right. Moved to 4th.</p><p></p><p></p><p></p><p>Yeah, moved down to 2. There's one thing to point out -- it kills the possessed creature afterwards. So it's more signifcant than simply temporarily possessing it. But it's still just one type of creature, so point taken.</p><p></p><p></p><p></p><p>This is funny, because it's taken directly from the enlarge spell. To emphasize the strength aspect, I changed it to +1 Strength/10% increase, so there's the potential to increase strength by up to +5. In the game, Ash literally gets huge (and also starts breathing heavy).</p><p></p><p></p><p></p><p>I'm starting to suspect this is a font issue, actually. I don't see them on my .doc or .pdf versions.</p><p></p><p></p><p></p><p>Grumble. I forgot about that. Fixed.</p><p></p><p></p><p></p><p>I was basing this off of a green dragon's CR, but green dragons are considerably tougher. Agreed, down to CR 10.</p><p></p><p></p><p></p><p>It was originally a Dex check, then I moved it to a Reflex save. But I see your point. Back to Dex check.</p><p></p><p>I tweaked a few other things after going back to the game. For example, it's apparently the ten year anniversary of Jenny's death in the latest game. Assuming she died the year after Ash met her (2002), that puts the game at somewhere around 2012 AD -- kind of weird. </p><p></p><p>Also, the spell is called "Extra Strength" even though it's labeled as Supernatural Strength elsewhere. It's supposed to give the strength of ten men. Therefore, I upped its level to 3 and it bestows +2 Str per 10% increase (up to +10, much more impressive).</p><p></p><p>I finally got the date when Ash ends up in Colonial Dearborn (1695). I also for some bizarre reason had Colonial Dearborn AFTER the Civil War. So I fixed that. </p><p></p><p>Changed the Stun spell to work like it does in the game. It's an area effect power centered on the caster.</p><p></p><p>Seismic Wave is considerably different, so I updated that spell too.</p><p></p><p>Thanks for the feedback guys!</p></blockquote><p></p>
[QUOTE="talien, post: 940872, member: 3285"] Picking up where I left off this morning... Yeah, this is a good point. The purpose of this is to let a player cast spells using a Spellcraft check, or read them from scrolls/spellbooks using the Use Magic Device check. Only the character doesn't have either of those, so he's likely to screw them up. The most obvious example is the "Klatuu" incident, but in the new PS2 game, Ash has the opportunity to cast a bunch of spells correctly and incorrectly. Casting them incorrectly is hysterical, "Monstro denotu...uh...ah crap." I added further clarifications to explain how "untrained spellcasting" works. You're right. Moved to 4th. Yeah, moved down to 2. There's one thing to point out -- it kills the possessed creature afterwards. So it's more signifcant than simply temporarily possessing it. But it's still just one type of creature, so point taken. This is funny, because it's taken directly from the enlarge spell. To emphasize the strength aspect, I changed it to +1 Strength/10% increase, so there's the potential to increase strength by up to +5. In the game, Ash literally gets huge (and also starts breathing heavy). I'm starting to suspect this is a font issue, actually. I don't see them on my .doc or .pdf versions. Grumble. I forgot about that. Fixed. I was basing this off of a green dragon's CR, but green dragons are considerably tougher. Agreed, down to CR 10. It was originally a Dex check, then I moved it to a Reflex save. But I see your point. Back to Dex check. I tweaked a few other things after going back to the game. For example, it's apparently the ten year anniversary of Jenny's death in the latest game. Assuming she died the year after Ash met her (2002), that puts the game at somewhere around 2012 AD -- kind of weird. Also, the spell is called "Extra Strength" even though it's labeled as Supernatural Strength elsewhere. It's supposed to give the strength of ten men. Therefore, I upped its level to 3 and it bestows +2 Str per 10% increase (up to +10, much more impressive). I finally got the date when Ash ends up in Colonial Dearborn (1695). I also for some bizarre reason had Colonial Dearborn AFTER the Civil War. So I fixed that. Changed the Stun spell to work like it does in the game. It's an area effect power centered on the caster. Seismic Wave is considerably different, so I updated that spell too. Thanks for the feedback guys! [/QUOTE]
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