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<blockquote data-quote="Henry" data-source="post: 2097504" data-attributes="member: 158"><p>My first d20 Modern game I ran with my group was a marvelous hit, because it showcased all those things you can do with a modern-day game that you can't with a fantasy or sci-fi game. In fantasy or Sci-Fi, you really don't know what "present-day conveniences" you have, and even then what form they'll take. In Modern games, you don't have to tell your players that they can buy a cell-phone, or they can access the internet, or what kinds of computers there are, or what models of car there are - background is easiest to create.</p><p></p><p>In our first game, We played the Arkham Squad setting I dreamed up (in short, it's a combo of Modern and Cthulhu - there are nasty things in the night - go shoot them.) It's led to some engaging firefights (in churches, apartment complexes) as well as car chases. One thing about both combats were that they were very fluid - more so than D&D. In a fight in an abandoned church (involving summoned Byakhee) there was much dodging grenades, ducking between pews for cover, bombing summoning circles, shooting from cover of confessionals, and a one-in-a-million crit shot that ended the encounter. </p><p></p><p>In our "Zombies in the apartment complex" scenario (which I re-used in the very first gameday) there were people running in and out of apartments, life-and death struggles all the way up a balcony, and a running gun-battle involving two agents, a villain, and two sedans slamming into one another in 30 mph reverse for a quarter-mile, before it was ended by the villain fleeing on-foot, right into the path of another hero arriving on-scene by car - and running right over him at high speed. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> YEEE-OWCH!</p><p></p><p>We also had a rather involved investigative portion of the adventure, which D&D does not encourage by the rules as written. The players did enjoy piecing together the answers for their agents, and when the time came to act, they did so with the same uncertainty that a TV character would feel when he's right -- but not 100% certain of it.</p><p></p><p>Admittedly, a DM can encourage all these kinds of things in a D&D game - but for some reason my players just GOT it more in modern than in D&D, where they are tempted to slug it out more than anything.</p></blockquote><p></p>
[QUOTE="Henry, post: 2097504, member: 158"] My first d20 Modern game I ran with my group was a marvelous hit, because it showcased all those things you can do with a modern-day game that you can't with a fantasy or sci-fi game. In fantasy or Sci-Fi, you really don't know what "present-day conveniences" you have, and even then what form they'll take. In Modern games, you don't have to tell your players that they can buy a cell-phone, or they can access the internet, or what kinds of computers there are, or what models of car there are - background is easiest to create. In our first game, We played the Arkham Squad setting I dreamed up (in short, it's a combo of Modern and Cthulhu - there are nasty things in the night - go shoot them.) It's led to some engaging firefights (in churches, apartment complexes) as well as car chases. One thing about both combats were that they were very fluid - more so than D&D. In a fight in an abandoned church (involving summoned Byakhee) there was much dodging grenades, ducking between pews for cover, bombing summoning circles, shooting from cover of confessionals, and a one-in-a-million crit shot that ended the encounter. In our "Zombies in the apartment complex" scenario (which I re-used in the very first gameday) there were people running in and out of apartments, life-and death struggles all the way up a balcony, and a running gun-battle involving two agents, a villain, and two sedans slamming into one another in 30 mph reverse for a quarter-mile, before it was ended by the villain fleeing on-foot, right into the path of another hero arriving on-scene by car - and running right over him at high speed. :] YEEE-OWCH! We also had a rather involved investigative portion of the adventure, which D&D does not encourage by the rules as written. The players did enjoy piecing together the answers for their agents, and when the time came to act, they did so with the same uncertainty that a TV character would feel when he's right -- but not 100% certain of it. Admittedly, a DM can encourage all these kinds of things in a D&D game - but for some reason my players just GOT it more in modern than in D&D, where they are tempted to slug it out more than anything. [/QUOTE]
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