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<blockquote data-quote="Rel" data-source="post: 2097710" data-attributes="member: 99"><p>I've used the d20 Modern system as the basis for my Space: 1889/Sky Galleons of Mars games that I've run at the NC Game Days. It has served well in that capacity but I've found the combats to not be much more "dynamic" than is typical for D&D.</p><p></p><p>I attribute this largely to the fact that, given the setting and era, there are virtually no fully automatic weapons and very little in the way of hand delivered explosives. Most guns are either revolver pistols or bolt-action rifles. There's not a lot of "spray n' pray" or "I'll flush him from behind those crates with this grenade!" The characters involved in gun battles tend to get the best cover they can and fire at one another until they weaken some portion of the opposition to the point where maneuver to a better position is possible. It also means that hand to hand melee is a very viable option. The Gurkha bodyguard with cutlass and kukri tends to do at least as much damage as the characters firing their Martini-Henry rifles.</p><p></p><p>One thing that adds a dynamic element to the mix is when vehicles are involved. If you add in aerial gunships firing 6-inch, explosive rounds or grapeshot at each other or put the PC's in howdah's on the backs of dinosaurs then you get some interesting and fun results.</p></blockquote><p></p>
[QUOTE="Rel, post: 2097710, member: 99"] I've used the d20 Modern system as the basis for my Space: 1889/Sky Galleons of Mars games that I've run at the NC Game Days. It has served well in that capacity but I've found the combats to not be much more "dynamic" than is typical for D&D. I attribute this largely to the fact that, given the setting and era, there are virtually no fully automatic weapons and very little in the way of hand delivered explosives. Most guns are either revolver pistols or bolt-action rifles. There's not a lot of "spray n' pray" or "I'll flush him from behind those crates with this grenade!" The characters involved in gun battles tend to get the best cover they can and fire at one another until they weaken some portion of the opposition to the point where maneuver to a better position is possible. It also means that hand to hand melee is a very viable option. The Gurkha bodyguard with cutlass and kukri tends to do at least as much damage as the characters firing their Martini-Henry rifles. One thing that adds a dynamic element to the mix is when vehicles are involved. If you add in aerial gunships firing 6-inch, explosive rounds or grapeshot at each other or put the PC's in howdah's on the backs of dinosaurs then you get some interesting and fun results. [/QUOTE]
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