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d20 modern Failed...why? (or did it?)
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<blockquote data-quote="Henry" data-source="post: 4688022" data-attributes="member: 158"><p>d20 Modern, if it can be said to have "failed", woul dhave failed for lack of strong branding and support. It wasn't meant to be a brand, per say, but more like the "GURPS" of d20 - generic enough to handle a wide variety of settings, or more like "sixguns and sorcery", I suppose, a blending of genres. One of the many ideas I always wanted to run for my home games but never found the time was a 'Lost World" kind of game, or maybe a "Stargate" kind of game, where a mysterious portal transports government Special Forces teams to a world of Magical Beasts. Images of Griffons, Beholders, and Fire Giants going up against SEAL Teams with Full auto weapons... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 4688022, member: 158"] d20 Modern, if it can be said to have "failed", woul dhave failed for lack of strong branding and support. It wasn't meant to be a brand, per say, but more like the "GURPS" of d20 - generic enough to handle a wide variety of settings, or more like "sixguns and sorcery", I suppose, a blending of genres. One of the many ideas I always wanted to run for my home games but never found the time was a 'Lost World" kind of game, or maybe a "Stargate" kind of game, where a mysterious portal transports government Special Forces teams to a world of Magical Beasts. Images of Griffons, Beholders, and Fire Giants going up against SEAL Teams with Full auto weapons... :) [/QUOTE]
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d20 modern Failed...why? (or did it?)
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