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d20 modern Failed...why? (or did it?)
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<blockquote data-quote="Burrito Al Pastor" data-source="post: 4688251" data-attributes="member: 27303"><p>d20 Modern was a strong product line by the end of its lifetime - Urban Arcana is, to date, one of my favorite setting books, but Dark•Matter was good too, as I recall, and the rebranding/re-releasing of Ultramodern Firearms as Weapons Locker was smart, because it was a great book both times.</p><p></p><p>Ultimately, I think the problem of d20 Modern was that it started off on the wrong foot. The core classes were underwhelming and sometimes unintuitive, which wasn't good. The d20 mechanics weren't really ideal for firearms as presented, which was wasn't good. But the biggest nail in the coffin, in my opinion, is a lack of campaign content; the d20 Modern core book just didn't have any clear sense of direction. It gave no particular indication of what kind of campaign it would be good for; there was virtually nothing about the d20 Modern system to make you want to put a game in it at first. That's what did it in. If they'd released a book like Urban Arcana as the "default campaign setting" for d20 modern and put it out the month after or something, d20 Modern would have done much better with a clearly defined theme and niche.</p></blockquote><p></p>
[QUOTE="Burrito Al Pastor, post: 4688251, member: 27303"] d20 Modern was a strong product line by the end of its lifetime - Urban Arcana is, to date, one of my favorite setting books, but Dark•Matter was good too, as I recall, and the rebranding/re-releasing of Ultramodern Firearms as Weapons Locker was smart, because it was a great book both times. Ultimately, I think the problem of d20 Modern was that it started off on the wrong foot. The core classes were underwhelming and sometimes unintuitive, which wasn't good. The d20 mechanics weren't really ideal for firearms as presented, which was wasn't good. But the biggest nail in the coffin, in my opinion, is a lack of campaign content; the d20 Modern core book just didn't have any clear sense of direction. It gave no particular indication of what kind of campaign it would be good for; there was virtually nothing about the d20 Modern system to make you want to put a game in it at first. That's what did it in. If they'd released a book like Urban Arcana as the "default campaign setting" for d20 modern and put it out the month after or something, d20 Modern would have done much better with a clearly defined theme and niche. [/QUOTE]
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