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d20 modern Failed...why? (or did it?)
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<blockquote data-quote="Kelvor Ravenstar" data-source="post: 4688751" data-attributes="member: 33291"><p>I think D20 Modern failed in lack of support, I was waiting forever for D20 Supers, but later found out the project was put aside when developers were shifted to Star Wars Saga Edition. </p><p>But, I found it was a success for me and my group, at the time of its release. I've used its toolbox format, along with the extra content from the Dungeon/Polyhedron magazine, to construct D20 rules adaptations for settings that I loved, but didn't like their existing rpg adaptations. </p><p>I used Shadow Slayers for a Buffy The Vampire Slayer game with Department 7 taking on a replacement Initiative role; D20 Future + Mecha Crusade minigame as the basis for a RIFTS campaign, which was the first time I'd ever used classes I'd written myself in game; and more stuff recently.</p><p>After my group got burned out on D&D this year, I re-evaluated D20 Modern for use as the basis of a Dresden Files game, since its going to be at least another year for the FATE-based rules system to be published. I ended up using D20 Modern with a few tweaks added from other D20 products. It's got consolodated skills a-la Saga or 4e, I'm probably going to work up minion rules, and I'm still working out the kinks for a skill-based magic system.</p><p>It's been successful so far, because my group is actually getting more actual role-playing done.</p></blockquote><p></p>
[QUOTE="Kelvor Ravenstar, post: 4688751, member: 33291"] I think D20 Modern failed in lack of support, I was waiting forever for D20 Supers, but later found out the project was put aside when developers were shifted to Star Wars Saga Edition. But, I found it was a success for me and my group, at the time of its release. I've used its toolbox format, along with the extra content from the Dungeon/Polyhedron magazine, to construct D20 rules adaptations for settings that I loved, but didn't like their existing rpg adaptations. I used Shadow Slayers for a Buffy The Vampire Slayer game with Department 7 taking on a replacement Initiative role; D20 Future + Mecha Crusade minigame as the basis for a RIFTS campaign, which was the first time I'd ever used classes I'd written myself in game; and more stuff recently. After my group got burned out on D&D this year, I re-evaluated D20 Modern for use as the basis of a Dresden Files game, since its going to be at least another year for the FATE-based rules system to be published. I ended up using D20 Modern with a few tweaks added from other D20 products. It's got consolodated skills a-la Saga or 4e, I'm probably going to work up minion rules, and I'm still working out the kinks for a skill-based magic system. It's been successful so far, because my group is actually getting more actual role-playing done. [/QUOTE]
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