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d20 modern Failed...why? (or did it?)
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<blockquote data-quote="Greg K" data-source="post: 4689084" data-attributes="member: 5038"><p>I like d20 Modern. I actually like it better than 3e and defintiely much better than 4e. My only major complaint is the fx systems.</p><p></p><p>If I were going to revise it, I would make the following changes:</p><p></p><p>1. an explanation on the d20M class system from the designers like that found in the Modern Player's Companion (The Game Mechanics/Green Ronin)</p><p>2. some additional occupations (The Game Mechanics/Green Ronin)</p><p>3. a change in the treatment of martial arts (RPGObjects's Blood and Fists)</p><p>4. a new fx system for magic (Elements of Magic Mythic Earth from EN Publishing)</p><p>5. a new fx system for psionics (Green Ronin's Psychic's Handbook)</p><p>6. Make Advanced Classes work with talent trees rather than the current style.</p><p>7. Change Action Points to work more like M&M hero points when modifiying d20 rolls.</p><p>8. Skills</p><p>- Passive Perception and Opposed Checks</p><p>- Complex skill checks (UA)</p><p>9. Combat</p><p>- revised rules for Automatic weapons</p><p>- a Star Wars condition trick or a new damage system like that of True20.</p><p>- Death and Dying Rules like those in Unearthed Arcana</p><p>- add a second wind mechanic for all characters rather than a talent tree</p><p>- a Book of Iron Might style maneuver system</p><p>10. a quick NPC generator like Adamant's Foe Factory: Modern (which is based on Spycraft)</p><p>11. Hot Pursuit style chase rules.</p><p>12. Make incantations from Urban Arcana and Unearthed Arcana core.</p><p></p><p>I also wouldn't mind the following:</p><p>- removing iterative attacks or making additional attacks into feats. </p><p>- a unified saving throw progresson similar to 4e's defenses</p><p>- saving throws as defenses</p></blockquote><p></p>
[QUOTE="Greg K, post: 4689084, member: 5038"] I like d20 Modern. I actually like it better than 3e and defintiely much better than 4e. My only major complaint is the fx systems. If I were going to revise it, I would make the following changes: 1. an explanation on the d20M class system from the designers like that found in the Modern Player's Companion (The Game Mechanics/Green Ronin) 2. some additional occupations (The Game Mechanics/Green Ronin) 3. a change in the treatment of martial arts (RPGObjects's Blood and Fists) 4. a new fx system for magic (Elements of Magic Mythic Earth from EN Publishing) 5. a new fx system for psionics (Green Ronin's Psychic's Handbook) 6. Make Advanced Classes work with talent trees rather than the current style. 7. Change Action Points to work more like M&M hero points when modifiying d20 rolls. 8. Skills - Passive Perception and Opposed Checks - Complex skill checks (UA) 9. Combat - revised rules for Automatic weapons - a Star Wars condition trick or a new damage system like that of True20. - Death and Dying Rules like those in Unearthed Arcana - add a second wind mechanic for all characters rather than a talent tree - a Book of Iron Might style maneuver system 10. a quick NPC generator like Adamant's Foe Factory: Modern (which is based on Spycraft) 11. Hot Pursuit style chase rules. 12. Make incantations from Urban Arcana and Unearthed Arcana core. I also wouldn't mind the following: - removing iterative attacks or making additional attacks into feats. - a unified saving throw progresson similar to 4e's defenses - saving throws as defenses [/QUOTE]
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