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d20 modern Failed...why? (or did it?)
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<blockquote data-quote="spellchrome" data-source="post: 4690079" data-attributes="member: 82711"><p>I don't know if d20 failed or not. I know I bought the book because it seemed quite cool in the book store, but I never did end up getting a group together to play it.</p><p></p><p>What I noticed about D20 Modern was it often leaned towards the general over the specific. You could use this setup, or this one, or a this one. I fully understand why they did it - I've seen reviews that praise this modularity - take what what you like, skip what you don't.</p><p></p><p>The only problem with a modular approach is that you miss out on some of the feeling for the game world. In other settings you know, just by hearing the name of the game, whether some characters will capable of casting spells, or other details. (On the other hand, I suppose you have to ask a dozen questions before starting a DnD campaign to know what it will be like.)</p><p></p><p>The modern world is an interesting setting, but (I imagine) a challenging on to develop for. It almost needs to be coupled with some other concept to make it distinct and fun to play in.</p></blockquote><p></p>
[QUOTE="spellchrome, post: 4690079, member: 82711"] I don't know if d20 failed or not. I know I bought the book because it seemed quite cool in the book store, but I never did end up getting a group together to play it. What I noticed about D20 Modern was it often leaned towards the general over the specific. You could use this setup, or this one, or a this one. I fully understand why they did it - I've seen reviews that praise this modularity - take what what you like, skip what you don't. The only problem with a modular approach is that you miss out on some of the feeling for the game world. In other settings you know, just by hearing the name of the game, whether some characters will capable of casting spells, or other details. (On the other hand, I suppose you have to ask a dozen questions before starting a DnD campaign to know what it will be like.) The modern world is an interesting setting, but (I imagine) a challenging on to develop for. It almost needs to be coupled with some other concept to make it distinct and fun to play in. [/QUOTE]
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