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d20 modern Failed...why? (or did it?)
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<blockquote data-quote="Greg K" data-source="post: 4691410" data-attributes="member: 5038"><p>For myself, GURPS would be a better choice for a certain style of game with a specific group of players. M&M, well that is my default supers. Silhouette, d6, Hero, Spycraft and Fuzion, I'll never player again.</p><p></p><p></p><p></p><p>This I can agree with despite not liking Spycraft 2.0. </p><p></p><p>M&M is already my favorite rpg while True20 rivals d20M for second. Out of the box, I think True20 is a stronger system than d20M, but I really like some third party supplements for d20M.</p><p></p><p>However, with Adamant bringing Imperial Age to True20 and having released Pulp Archetypes for M&M, True20 and M&M could replace d20M for most of my modern games. The one exception may be modern magic campains- I don't like the default power system for True20 (although I prefer to the default fx systems for d20M). My preference is with Elements of Magic: Mythic Earth and Green Ronin's Psychic's Handbook so d20M wins out when we are not interested in using point buy.</p><p></p><p>Now, I haven't seen Modern20 except for a couple of small previews (despite Charles Rice being one of my favorite d20M/d20 supplement authors). So I cannot really comment on it.</p></blockquote><p></p>
[QUOTE="Greg K, post: 4691410, member: 5038"] For myself, GURPS would be a better choice for a certain style of game with a specific group of players. M&M, well that is my default supers. Silhouette, d6, Hero, Spycraft and Fuzion, I'll never player again. This I can agree with despite not liking Spycraft 2.0. M&M is already my favorite rpg while True20 rivals d20M for second. Out of the box, I think True20 is a stronger system than d20M, but I really like some third party supplements for d20M. However, with Adamant bringing Imperial Age to True20 and having released Pulp Archetypes for M&M, True20 and M&M could replace d20M for most of my modern games. The one exception may be modern magic campains- I don't like the default power system for True20 (although I prefer to the default fx systems for d20M). My preference is with Elements of Magic: Mythic Earth and Green Ronin's Psychic's Handbook so d20M wins out when we are not interested in using point buy. Now, I haven't seen Modern20 except for a couple of small previews (despite Charles Rice being one of my favorite d20M/d20 supplement authors). So I cannot really comment on it. [/QUOTE]
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