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d20 modern Failed...why? (or did it?)
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<blockquote data-quote="pawsplay" data-source="post: 4692292" data-attributes="member: 15538"><p>It had several supplements. It was referenced by a number of third party products, including a superhero book. I consulted on a 3pp product, Dawning Star, that received an Ennie nomination and at least at one time had a thriving fan community. Many of its innovations, such as class defense bonuses, Talents, Incantations (i.e. rituals), and so forth informed Star Wars Saga, 4e, and numerous 3pp expansions of the d20/OGL line.</p><p></p><p>However, it was never successful enough to really have its own identity, apart from being just another d20 thing. The design was not brilliant. The core books were generic to the extreme. Different books had limited design compatibility... compare the d20 Modern stats for firearms to d20 Past, and for that matter, to the DMG. Urban Arcana was a cute concept, but suffered from a "suspension of belief," that is, it was hard to imagine a world much like our own populated by magical creatures from a D&D world in which the modern characters did not realize the creatures were from a D&D world. Mathematically, it was a mess that quickly broke down after level 15 or so. </p><p></p><p>While I have no hard evidence, I suspect that what was left of the line got sponged up by the Modern Pocket PHB from Mongoose and the collective realization that it was so generic, the SRD was truly sufficient just by itself. Oh, and a bunch of people noticed a new version of GURPS came out that was awesome and made of win. </p><p></p><p>Eventually, it faded into obsolescence as True20 and M&M became distinct brands in their own right.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4692292, member: 15538"] It had several supplements. It was referenced by a number of third party products, including a superhero book. I consulted on a 3pp product, Dawning Star, that received an Ennie nomination and at least at one time had a thriving fan community. Many of its innovations, such as class defense bonuses, Talents, Incantations (i.e. rituals), and so forth informed Star Wars Saga, 4e, and numerous 3pp expansions of the d20/OGL line. However, it was never successful enough to really have its own identity, apart from being just another d20 thing. The design was not brilliant. The core books were generic to the extreme. Different books had limited design compatibility... compare the d20 Modern stats for firearms to d20 Past, and for that matter, to the DMG. Urban Arcana was a cute concept, but suffered from a "suspension of belief," that is, it was hard to imagine a world much like our own populated by magical creatures from a D&D world in which the modern characters did not realize the creatures were from a D&D world. Mathematically, it was a mess that quickly broke down after level 15 or so. While I have no hard evidence, I suspect that what was left of the line got sponged up by the Modern Pocket PHB from Mongoose and the collective realization that it was so generic, the SRD was truly sufficient just by itself. Oh, and a bunch of people noticed a new version of GURPS came out that was awesome and made of win. Eventually, it faded into obsolescence as True20 and M&M became distinct brands in their own right. [/QUOTE]
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d20 modern Failed...why? (or did it?)
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