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d20 Modern: Fallout
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<blockquote data-quote="perrinmiller" data-source="post: 5231186" data-attributes="member: 88649"><p>Anyone feel the need to take Treat Injury? Also regarding combat roles, I am undecided on whether to build for melee, ranged combat, or both. I am considering taking Archaic Weapon Proficiency instead, but only if our group's crafting skill can produce a Flail (Light or heavy). It's listed in d20 Urban Arcana. </p><p></p><p>@Possum: I debated on the bonus feat for Occupation. I was going to take Combat Martial Arts instead of Weapon Prof Personal Firearms. Problem was CMA requires +1BAB and I was wondering if that requirement applies when selecting your Occupation's Bonus Feat.</p><p></p><p>Also another question about the setting background. It sounds like we are starting similarly to Fallout 3, so does that mean we are exposed to firearms in the vault? Or are we going to be starting out using Simple Weapons initially? Since I was picking Law Enforcement for initial Occupational training, what weapons are the Vault Security Personnel getting training on? </p><p></p><p>Lastly, since the holiday weekend might be sucking away your time, those of us not celebrating the 4th of July could finish up our characters this weekend. How soon are you looking to start? Next Tuesday?</p><p></p><p>Edit: Updated Sheet with some description data and a name. But based on the response to the above I might make some adjustments. But pretty much ready to go. </p><p><img src="http://i956.photobucket.com/albums/ae47/perrinmiller/USS%20Tempest/Alicia2-small.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><a href="http://www.myth-weavers.com/sheetview.php?sheetid=220436" target="_blank">Alicia Taliaferro</a></p></blockquote><p></p>
[QUOTE="perrinmiller, post: 5231186, member: 88649"] Anyone feel the need to take Treat Injury? Also regarding combat roles, I am undecided on whether to build for melee, ranged combat, or both. I am considering taking Archaic Weapon Proficiency instead, but only if our group's crafting skill can produce a Flail (Light or heavy). It's listed in d20 Urban Arcana. @Possum: I debated on the bonus feat for Occupation. I was going to take Combat Martial Arts instead of Weapon Prof Personal Firearms. Problem was CMA requires +1BAB and I was wondering if that requirement applies when selecting your Occupation's Bonus Feat. Also another question about the setting background. It sounds like we are starting similarly to Fallout 3, so does that mean we are exposed to firearms in the vault? Or are we going to be starting out using Simple Weapons initially? Since I was picking Law Enforcement for initial Occupational training, what weapons are the Vault Security Personnel getting training on? Lastly, since the holiday weekend might be sucking away your time, those of us not celebrating the 4th of July could finish up our characters this weekend. How soon are you looking to start? Next Tuesday? Edit: Updated Sheet with some description data and a name. But based on the response to the above I might make some adjustments. But pretty much ready to go. [IMG]http://i956.photobucket.com/albums/ae47/perrinmiller/USS%20Tempest/Alicia2-small.png[/IMG] [URL="http://www.myth-weavers.com/sheetview.php?sheetid=220436"]Alicia Taliaferro[/URL] [/QUOTE]
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