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d20 Modern - First time DMing - Any tips?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2038677" data-attributes="member: 1165"><p>I think the GM section is <em>mostly</em> adequate. It does miss out on a few things, such as NPC design and encounter design (some parts of that).</p><p></p><p>IME the hardest part is teaching players how to create characters. The classes are very flexible but they don't hold your hand, so they'll need your help.</p><p></p><p>Do yourself a favor and make sure the players know each other beforehand, and of course you need to make sure they're not scared of everything plus the cops. (I would suggest starting at 3rd-level so they're not totally afraid of combat and making the police force a bit inept.)</p><p></p><p>And finally, don't run a pretentious game (one that your players would consider pretentious). In DnD, combat is very common and a big part of the storyline. However, a lot of D20 Modern GMs seem to think D20 Modern is the anti-DnD, and try to remove combat or any other DnDisms from it. I'm sort of that way - I'm glad D20 Modern isn't bloated, inflexible and over-dependent on equipment like in DnD, but that doesn't mean I'll throw out DnD's fun side, too.</p><p></p><p>If you're running a game with FX, I strongly suggest you toss Shadow out the window.</p><p></p><p>I don't know what else to tell you. You'll have to tell us what you specifically feel unprepared about.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2038677, member: 1165"] I think the GM section is [i]mostly[/i] adequate. It does miss out on a few things, such as NPC design and encounter design (some parts of that). IME the hardest part is teaching players how to create characters. The classes are very flexible but they don't hold your hand, so they'll need your help. Do yourself a favor and make sure the players know each other beforehand, and of course you need to make sure they're not scared of everything plus the cops. (I would suggest starting at 3rd-level so they're not totally afraid of combat and making the police force a bit inept.) And finally, don't run a pretentious game (one that your players would consider pretentious). In DnD, combat is very common and a big part of the storyline. However, a lot of D20 Modern GMs seem to think D20 Modern is the anti-DnD, and try to remove combat or any other DnDisms from it. I'm sort of that way - I'm glad D20 Modern isn't bloated, inflexible and over-dependent on equipment like in DnD, but that doesn't mean I'll throw out DnD's fun side, too. If you're running a game with FX, I strongly suggest you toss Shadow out the window. I don't know what else to tell you. You'll have to tell us what you specifically feel unprepared about. [/QUOTE]
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