Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern - First time DMing - Any tips?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 2038834" data-attributes="member: 5171"><p>Is this your first game as a GM/DM, period, or your first d20 Modern experience?</p><p></p><p>If it's your first time period, just try to have fun. Set up a decent problem and, if you have time and ability, try to imagine (and allow for) three different ways the players might try to solve it. For example, your big problem could be a drug lord who wants to kill a friend of the PCs before said friend could testify. The PCs have to keep the friend alive, dodging hit men and assassination attempts, and figure out what to do about the drug lord. The three solutions could be:</p><p></p><p>1) Storm the drug lord's place and take him down before he can kill the friend -- the combat-heavy approach, although they'll use skills to plan, investigate the area beforehand, and so forth. It coudl be a stealthy ninja attack on him, or it could be a kick-in-the-door gunfest.</p><p></p><p>2) Run away with the friend and play Hide and Seek until the trial -- this would be the skills-heavy approach. Of course, with this approach, you'd have to counter their plans with secret informants giving the drug lord the friend's new location, mischance revealing the friend publically in new locations, and so forth. Otherwise, things get dull. And dull is bad.</p><p></p><p>3) Negotiate with the police and the drug lord. This option might pop up in new gamers, who don't know the "rule" that you're supposed to do everything on your own and solve all problems through violence. But if you're flexible, it's possible that the drug lord could be talked out of putting the hit on their friend if the PCs can prove that the drug lord isn't guilty with other evidence (and hey, maybe he's <strong>not</strong> guilty, and it's actually a corrupt cop or rival gang leader trying to set the drug lord up on the charges they do have on him -- he <strong>is</strong> a drug lord, but he never killed those kids, and killing the kids is what the friend thought he saw, and what he's being charged with). Or, in another scenario, the PCs might agree to stop their friend from testifying while secretly working to convict the drug lord with other evidence of their own -- a double cross from the other side.</p><p></p><p>These are pretty involved. It can be simpler, of course, like "Get into this room and get this file," which can be done by fighting the guards, sneaking past the guards, or talking your way past the guards -- and those are the three options.</p><p></p><p>If you've DMed before and this is your first Modern experience, my advice is to use the real world. You're not in a hotel -- you're in a Motel 6, and your players will be suggesting things like going to the ice maker or taking cover from gunfire behind those little indentations they put in the walls so as to break the monotony of the hallway... Real-world touches make the Modern games fun in a different way for players.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="takyris, post: 2038834, member: 5171"] Is this your first game as a GM/DM, period, or your first d20 Modern experience? If it's your first time period, just try to have fun. Set up a decent problem and, if you have time and ability, try to imagine (and allow for) three different ways the players might try to solve it. For example, your big problem could be a drug lord who wants to kill a friend of the PCs before said friend could testify. The PCs have to keep the friend alive, dodging hit men and assassination attempts, and figure out what to do about the drug lord. The three solutions could be: 1) Storm the drug lord's place and take him down before he can kill the friend -- the combat-heavy approach, although they'll use skills to plan, investigate the area beforehand, and so forth. It coudl be a stealthy ninja attack on him, or it could be a kick-in-the-door gunfest. 2) Run away with the friend and play Hide and Seek until the trial -- this would be the skills-heavy approach. Of course, with this approach, you'd have to counter their plans with secret informants giving the drug lord the friend's new location, mischance revealing the friend publically in new locations, and so forth. Otherwise, things get dull. And dull is bad. 3) Negotiate with the police and the drug lord. This option might pop up in new gamers, who don't know the "rule" that you're supposed to do everything on your own and solve all problems through violence. But if you're flexible, it's possible that the drug lord could be talked out of putting the hit on their friend if the PCs can prove that the drug lord isn't guilty with other evidence (and hey, maybe he's [b]not[/b] guilty, and it's actually a corrupt cop or rival gang leader trying to set the drug lord up on the charges they do have on him -- he [b]is[/b] a drug lord, but he never killed those kids, and killing the kids is what the friend thought he saw, and what he's being charged with). Or, in another scenario, the PCs might agree to stop their friend from testifying while secretly working to convict the drug lord with other evidence of their own -- a double cross from the other side. These are pretty involved. It can be simpler, of course, like "Get into this room and get this file," which can be done by fighting the guards, sneaking past the guards, or talking your way past the guards -- and those are the three options. If you've DMed before and this is your first Modern experience, my advice is to use the real world. You're not in a hotel -- you're in a Motel 6, and your players will be suggesting things like going to the ice maker or taking cover from gunfire behind those little indentations they put in the walls so as to break the monotony of the hallway... Real-world touches make the Modern games fun in a different way for players. Good luck! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern - First time DMing - Any tips?
Top