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d20 Modern - First time DMing - Any tips?
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<blockquote data-quote="deltadave" data-source="post: 2039909" data-attributes="member: 13875"><p>Here is the list that I tape up behind my DM screen:</p><p><strong></strong></p><p><strong>Conflict moves the story forward.</strong></p><p></p><p>*Pace - keep the game moving</p><p>*Time - be aware of passing time</p><p>*Don't give the roll if you don't want it to happen</p><p>*When in doubt - Throw Orcs. (generic for some small monster or bandit)</p><p></p><p>1) Physically plausible and consistent </p><p>2) Discipline at the table - no negativity, no meta-gaming</p><p>3) Reward and Punish</p><p>4) Don't talk players to death - less is more</p><p>5) Difference in Levels - 7th is better than 5th</p><p>6) NPCs are people too</p><p>7) Don't buy players</p><p>8) Speed is better</p><p>9) Make it like a movie - eliminate the unimportant.</p><p> Doesn't move the plot? it doesn't belong</p><p>10) Monsters are fell</p><p>11) Details matter - give the world texture</p><p>12) Stop with the DM control</p><p>13) Story - invest in the players</p><p>14) Entertain</p><p>15) Self contained game world - leave the real world at the door</p><p>16) Countdown clock - to stress players, force them to act quickly</p><p>17) Go against expectations often</p><p>18) Use twists and turns</p><p></p><p>Start campaign small and work larger.</p><p>Remember the little things, small details that add depth</p><p> weatherbeaten, careworn face</p><p> ship needs paint</p><p> equipment is well worn</p><p></p><p>DONT’s</p><p>dwell on one player - spread DM time around.</p><p>forget the NPC’s.</p><p>Be predictable</p><p></p><p></p><p>To get better -</p><p>Consistently DM</p><p>Don’t get discouraged if you flop at first</p><p>Enjoy the game - Have fun.</p><p>Stick with it - Don’t quit.</p><p></p><p></p><p>This is my cheatsheet, I look at it every time I look down behind the screen. Just a quick glance and ask myself it I'm meeting a particular point. After a while it becomes habit.</p></blockquote><p></p>
[QUOTE="deltadave, post: 2039909, member: 13875"] Here is the list that I tape up behind my DM screen: [B] Conflict moves the story forward.[/B] *Pace - keep the game moving *Time - be aware of passing time *Don't give the roll if you don't want it to happen *When in doubt - Throw Orcs. (generic for some small monster or bandit) 1) Physically plausible and consistent 2) Discipline at the table - no negativity, no meta-gaming 3) Reward and Punish 4) Don't talk players to death - less is more 5) Difference in Levels - 7th is better than 5th 6) NPCs are people too 7) Don't buy players 8) Speed is better 9) Make it like a movie - eliminate the unimportant. Doesn't move the plot? it doesn't belong 10) Monsters are fell 11) Details matter - give the world texture 12) Stop with the DM control 13) Story - invest in the players 14) Entertain 15) Self contained game world - leave the real world at the door 16) Countdown clock - to stress players, force them to act quickly 17) Go against expectations often 18) Use twists and turns Start campaign small and work larger. Remember the little things, small details that add depth weatherbeaten, careworn face ship needs paint equipment is well worn DONT’s dwell on one player - spread DM time around. forget the NPC’s. Be predictable To get better - Consistently DM Don’t get discouraged if you flop at first Enjoy the game - Have fun. Stick with it - Don’t quit. This is my cheatsheet, I look at it every time I look down behind the screen. Just a quick glance and ask myself it I'm meeting a particular point. After a while it becomes habit. [/QUOTE]
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