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d20 Modern for Fantasy
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<blockquote data-quote="BenjaminB" data-source="post: 951658" data-attributes="member: 12361"><p>How much tweaking would d20 M really require to be a working fantasy game? The exchange of some skills for others certainly, and feats as well.... hmmm.... yeah, I can see what you mean.</p><p></p><p>I just really like the idea that the basic classes are non-task oriented and your interpretation of a Strong Hero isn't bound by constraints on what a "Fighter" or "Warrior" should be. You would then use advanced classes to describe advanced training and setting-specific career paths... </p><p></p><p>I'm no where near familiar enough with the SRD to know what you could and could not put into a published work, but what would it take to make a solid playable game based on the d20M ruleset & basic class system?</p><p></p><p></p><p>-B</p></blockquote><p></p>
[QUOTE="BenjaminB, post: 951658, member: 12361"] How much tweaking would d20 M really require to be a working fantasy game? The exchange of some skills for others certainly, and feats as well.... hmmm.... yeah, I can see what you mean. I just really like the idea that the basic classes are non-task oriented and your interpretation of a Strong Hero isn't bound by constraints on what a "Fighter" or "Warrior" should be. You would then use advanced classes to describe advanced training and setting-specific career paths... I'm no where near familiar enough with the SRD to know what you could and could not put into a published work, but what would it take to make a solid playable game based on the d20M ruleset & basic class system? -B [/QUOTE]
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