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<blockquote data-quote="malladin" data-source="post: 953967" data-attributes="member: 8230"><p>Actually, my initial idea for this game, DarkLore as we are calling it, stems from a proposal I put together for a D20 version of Warhammer FRP. For those of you who are nor aware of that system, there are a small number of very basic classes (warrior, ranger, academic, etc) and then a host of careers, of which you will take multiple for yoru character. DarkLore uses this principal, with the base classes being reasonably task oriented, but with a host of little 3 level career classes that can be used to develop your charcter's training. It's a bit different to straight D20M, but we think that the system captures the dark fantasy genre, where characters are often moving around from job to job, but find it difficult to escape that at their core they are a warrior, or whatever. I think D&D largely works with the class system because this is an essential element of the fantasy genre, the problem is more that they often have a too restrictive view of the class and it becomes difficult to create some of the more outlandish chaarctr concepts. With DarkLore we are attempting to solve this problem by providing very flexible base classes like those found in D20M, but remainingtrue to the fantasy genre, which we believe suits the more task-based classes. That's probably why we wouldn't be able to stretch our system out to renaissance and victoriana, whereas a straight D20M adaptation would (Thats why we're using D20M for our victoriana cyberpunk setting, Etherscope).</p><p></p><p>Cheerio,</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="malladin, post: 953967, member: 8230"] Actually, my initial idea for this game, DarkLore as we are calling it, stems from a proposal I put together for a D20 version of Warhammer FRP. For those of you who are nor aware of that system, there are a small number of very basic classes (warrior, ranger, academic, etc) and then a host of careers, of which you will take multiple for yoru character. DarkLore uses this principal, with the base classes being reasonably task oriented, but with a host of little 3 level career classes that can be used to develop your charcter's training. It's a bit different to straight D20M, but we think that the system captures the dark fantasy genre, where characters are often moving around from job to job, but find it difficult to escape that at their core they are a warrior, or whatever. I think D&D largely works with the class system because this is an essential element of the fantasy genre, the problem is more that they often have a too restrictive view of the class and it becomes difficult to create some of the more outlandish chaarctr concepts. With DarkLore we are attempting to solve this problem by providing very flexible base classes like those found in D20M, but remainingtrue to the fantasy genre, which we believe suits the more task-based classes. That's probably why we wouldn't be able to stretch our system out to renaissance and victoriana, whereas a straight D20M adaptation would (Thats why we're using D20M for our victoriana cyberpunk setting, Etherscope). Cheerio, Ben [/QUOTE]
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