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d20 Modern for the future of a D&D setting...
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<blockquote data-quote="DMScott" data-source="post: 1860460" data-attributes="member: 11734"><p>Well, what you run into here is really a matter of defining the setting. The default d20 Modern setting is a world much like our own, which means that magic (if it exists at all) takes a back seat to technology. If the world once had more D&D-like magic, then something happened to change that - magic power waned, and/or all the people who knew the really power stuff died/left/whatever. So one alternative is simply to write such an event into your history, if you want to keep d20 Modern as-is.</p><p></p><p>If OTOH you want to have a world with both high magic and modern technology, then it seems to me the obvious route is to add in a class path that eventually leads to 9th level spells. Maybe import the first 10 levels of the Spellcaster from Unearthed Arcana as a seventh basic class, and then have advanced or prestige classes to get up to the heights of power. That makes magic an open, known field of knowledge.</p><p></p><p>Another option would be to come up with a class-free magic system, perhaps based on feats. So a character who wants to be a spellcaster takes whatever class mix they like, but depending on how dedicated they are they spend a lot of feats on getting spellcasting abilities.</p><p></p><p>d20 Modern is a toolkit so whichever solution works can certainly be implemented; to me the more important question is "how does this affect the modern world?" The availability of magic changes technological development, and the presence of D&D-style activist gods would have a huge effect on cultural development. Things would certainly be very different from our own world.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1860460, member: 11734"] Well, what you run into here is really a matter of defining the setting. The default d20 Modern setting is a world much like our own, which means that magic (if it exists at all) takes a back seat to technology. If the world once had more D&D-like magic, then something happened to change that - magic power waned, and/or all the people who knew the really power stuff died/left/whatever. So one alternative is simply to write such an event into your history, if you want to keep d20 Modern as-is. If OTOH you want to have a world with both high magic and modern technology, then it seems to me the obvious route is to add in a class path that eventually leads to 9th level spells. Maybe import the first 10 levels of the Spellcaster from Unearthed Arcana as a seventh basic class, and then have advanced or prestige classes to get up to the heights of power. That makes magic an open, known field of knowledge. Another option would be to come up with a class-free magic system, perhaps based on feats. So a character who wants to be a spellcaster takes whatever class mix they like, but depending on how dedicated they are they spend a lot of feats on getting spellcasting abilities. d20 Modern is a toolkit so whichever solution works can certainly be implemented; to me the more important question is "how does this affect the modern world?" The availability of magic changes technological development, and the presence of D&D-style activist gods would have a huge effect on cultural development. Things would certainly be very different from our own world. [/QUOTE]
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