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[d20 modern - Friday the 13th] Do *you* have what it takes to be a camp counsler?
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<blockquote data-quote="trimeulose" data-source="post: 502992" data-attributes="member: 1527"><p>Jemal Marshals IV (male human) Age 19</p><p></p><p>Action Points: 5 </p><p>Hit Points: 1d6+2 (8 HP) </p><p>Occupation: dilettante (knowledge pop culture) +1 to reputation +6 to wealth</p><p></p><p>Str 14</p><p>Dex 17 </p><p>Con 12</p><p>Int 16</p><p>Wis 13</p><p>Cha 18</p><p></p><p>Fort: +2 Ref +4 Will +1</p><p>BAB: +0; Melee +2 (1d3+2 nonleathal punch) or (1d4 switch blade (knife)) or (1d6 machete (hunting knife)); Ranged +3 (1d4 electrical +special taser)</p><p>AC: 13, 14 vs melee, 10 flatfooted</p><p></p><p>Skills (total/ranks): Bluff (9/4), Diplomacy (9/4), Disguise (8/4), Gather Information (8/4), Intimidate (8/4), Knowledge(Behavioral Sciences) (7/4), Knowledge(business) (5/2), Knowledge(current events) (6/2), Perform (Act, sing, dance, stand-up) (8/4), Profession (actor) (5/4), Spot (3/2)</p><p></p><p>Talent: Fast Talk (add level to bluff, diplomacy, and gamble)</p><p></p><p>Feats: There is a combat martial arts- like improved unarmed strike but it also allows you to do 1d4 leathal damage instead of 1d3 non leathal damage</p><p></p><p>but you need a Bab of +1 so you arent eligible for it </p><p>So if you want I guess its defensive martial arts</p><p></p><p>Reputation: +1</p><p>Wealth: 2d4 (7) + 1 (Profession) +6 (dilettante) +3 windfall -3 (2003 jeep) = +14</p><p></p><p>Posessions (that he has with him and cost nothing to his wealth): 2 weeks clothes (trendy/luxurious), theatre stage clothes, Drivers License, snacks for a week, collection of magazines, gameboy advanced, 1 book on acting techniques, multipurpose tool, Digital Camera, Cell Phone, Backpack + Sleeping bag, tent, penlight, floodlight, 1 roll of gaffers tape, 1 pair of reflective designer sunglasses, Discman, with many CD's (Including but not limited to; No doubt, Limp Bizkit, Eminem, Disturbed, Swollen Members, and Mozart), 1 Switchblade knife (Kept in inner pocket), 1 Hunting knife (in backpack), Leather Duster (Kinda like a trenchcoat), Charger + extra battery for cell phone, taser (1d4 electrical damage victim makes fort save DC15 or be paralyzed for 1d6 rounds)</p><p></p><p>Items that cost wealth:</p><p></p><p>(I'ld imagine that the purchase DC is about 31 or 32 for a 2003 jeep so that means either way it means 1d6+1 taken away from wealth I rolled a 2 so that means 3 is taken away from wealth)</p><p></p><p>This guy is the fourth generation of the wealthy Hopper family. Unlike the business men before him, Duncan only wants to persue his career as an actor. He does everything in his power to get out from the shadow of his father while remaining true to his acting career. He's all yours.</p></blockquote><p></p>
[QUOTE="trimeulose, post: 502992, member: 1527"] Jemal Marshals IV (male human) Age 19 Action Points: 5 Hit Points: 1d6+2 (8 HP) Occupation: dilettante (knowledge pop culture) +1 to reputation +6 to wealth Str 14 Dex 17 Con 12 Int 16 Wis 13 Cha 18 Fort: +2 Ref +4 Will +1 BAB: +0; Melee +2 (1d3+2 nonleathal punch) or (1d4 switch blade (knife)) or (1d6 machete (hunting knife)); Ranged +3 (1d4 electrical +special taser) AC: 13, 14 vs melee, 10 flatfooted Skills (total/ranks): Bluff (9/4), Diplomacy (9/4), Disguise (8/4), Gather Information (8/4), Intimidate (8/4), Knowledge(Behavioral Sciences) (7/4), Knowledge(business) (5/2), Knowledge(current events) (6/2), Perform (Act, sing, dance, stand-up) (8/4), Profession (actor) (5/4), Spot (3/2) Talent: Fast Talk (add level to bluff, diplomacy, and gamble) Feats: There is a combat martial arts- like improved unarmed strike but it also allows you to do 1d4 leathal damage instead of 1d3 non leathal damage but you need a Bab of +1 so you arent eligible for it So if you want I guess its defensive martial arts Reputation: +1 Wealth: 2d4 (7) + 1 (Profession) +6 (dilettante) +3 windfall -3 (2003 jeep) = +14 Posessions (that he has with him and cost nothing to his wealth): 2 weeks clothes (trendy/luxurious), theatre stage clothes, Drivers License, snacks for a week, collection of magazines, gameboy advanced, 1 book on acting techniques, multipurpose tool, Digital Camera, Cell Phone, Backpack + Sleeping bag, tent, penlight, floodlight, 1 roll of gaffers tape, 1 pair of reflective designer sunglasses, Discman, with many CD's (Including but not limited to; No doubt, Limp Bizkit, Eminem, Disturbed, Swollen Members, and Mozart), 1 Switchblade knife (Kept in inner pocket), 1 Hunting knife (in backpack), Leather Duster (Kinda like a trenchcoat), Charger + extra battery for cell phone, taser (1d4 electrical damage victim makes fort save DC15 or be paralyzed for 1d6 rounds) Items that cost wealth: (I'ld imagine that the purchase DC is about 31 or 32 for a 2003 jeep so that means either way it means 1d6+1 taken away from wealth I rolled a 2 so that means 3 is taken away from wealth) This guy is the fourth generation of the wealthy Hopper family. Unlike the business men before him, Duncan only wants to persue his career as an actor. He does everything in his power to get out from the shadow of his father while remaining true to his acting career. He's all yours. [/QUOTE]
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[d20 modern - Friday the 13th] Do *you* have what it takes to be a camp counsler?
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