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[d20 Modern-Future-GT] d100 NPCs Thread
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<blockquote data-quote="Turanil" data-source="post: 1740416" data-attributes="member: 9646"><p>Originally submited by <strong>Tom Cashel</strong>:</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#02 - <span style="color: Yellow"><strong> MOREAU BRAINBURNED LEGIONNAIRE</strong></span></p><p><strong>Tough ordinary [CR2 / 1st level]; d20 Modern</strong></p><p></p><p>Brainburned Legionnaires are living zombies created by a mad AI which couldn't produce true robots, so resorted to the breeding of mutants and turning them into brainless slaves. The end result is in fact pitiful, as these units are rather ineffective when faced by real combatants. Moreau Brainburned Legionnaires are barely good as cannon fodder; their oddly clumsy bearing almost immediately identify them for what they are; or at least for having some problem.</p><p>Allegiance: an artificial (limited) intelligence by the name of REAPER.</p><p></p><p><strong>Typical Brainburned:</strong> Canine Moreau; Tough 1st-lvl.</p><p><strong>Combat:</strong> Hit-points: 16; MAS —; Initiative: +0; Speed: 10 ft.; Defense 14 (touch 11, flat-footed 11); BAB +0; Grap +1; Atk +1 melee (1d3+1, slam), or +3 ranged (mini grenade launcher).</p><p><strong>Saves:</strong> Fort +6, Ref +0, Will +2.</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 14 (+2), Con 17 (+3), Int —, Wis 10 (+0), Cha 8 (–1).</p><p><strong>Racial Traits:</strong> <em>Brainburned Legionnaire</em>: Darkvision 60 ft., Immune to critical hits.</p><p><strong>Skills:</strong> None.</p><p><strong>Feats and Talents:</strong> Personal Firearms Proficiency, Light Armor Proficiency.</p><p><strong>Equipment:</strong> <em>Weapons</em>: Mini grenade launcher (Dmg varies, Crit 20, Range 70, Rate 1), with 1D6 grenades: Fireflush (10’ burst, 3d6 dmg, Reflex DC 15), Fragmentation (10’ burst, 3d6 dmg, Reflex DC 15), or Stun (15’ burst, Reflex DC 18, stunned 1d4 rnds). <em>Armor</em>: Undercover vest (+3 Equip. bonus) </p><p><strong>Note:</strong> Slow, clumsy, and totally expressionless, they are quickly identified for what they are.</p><p></p><p></p><p><span style="color: Orange"><strong>Brainburned Legionnaire (Template)</strong></span></p><p></p><p>A Brainburned Legionnaire is a captive human or humanoid mutant who has been subjected to brain alteration and microchip implant, thus effectively turning the subject into an automaton that answers to whomever controls the chip (through a control computer). That is, a Brainburned Legionnaire is nothing more than a living zombie. Like zombies they are slow and clumsy, and finally are only worth as cheap cannon-fodder. Receivers are implanted at the base of the skull. The alteration process is irreversible, and a Brainburned Legionnaire will always be an automaton as long as it is alive. Removal of the receiver kills him. (Adapted from GW1 <em>Legion of Gold</em>, p. 27. In that setting, the Legionnaire's controller is REAPER an insane computer.).</p><p></p><p><strong>Challenge Rating:</strong> Same as original subject –1 (minimum of 1).</p><p><strong>Hit Dice:</strong> Same as original.</p><p><strong>Hit points:</strong> Legionnaires gain 3 hp (see below).</p><p><strong>Initiative:</strong> Legionnaires receive a –2 modifier.</p><p><strong>Speed:</strong> –20 feet</p><p><strong>Defense:</strong> –2</p><p><strong>Attacks:</strong> One programmed weapon</p><p><strong>Damage:</strong> by weapon</p><p><strong>Special Qualities:</strong> A legionnaire loses all of the base creature’s special abilities, except for immunity to certain energy types. Legionnaires are immune to critical hits and massive damage, and get Darkvision 60 ft.</p><p><strong>Allegiances:</strong> Absolute allegiance to the Control Computer (in GW1: REAPER).</p><p> <strong>Saves:</strong> +2 to Fortitude and Will saves, –2 to Reflex saves.</p><p><strong>Ability Scores:</strong> The Brainburned Legionnaire has no INT score, acting only as directed by the control computer.</p><p><strong>Skills:</strong> A legionnaire loses all skills.</p><p><strong>Feats:</strong> Legionnaires are programmed with the Personal Firearms Proficiency and Light Armor Proficiency feats.</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Turanil, post: 1740416, member: 9646"] Originally submited by [B]Tom Cashel[/B]: -------------------------------------------------------------------------- #02 - [COLOR=Yellow][B] MOREAU BRAINBURNED LEGIONNAIRE[/B][/COLOR] [B]Tough ordinary [CR2 / 1st level]; d20 Modern[/B] Brainburned Legionnaires are living zombies created by a mad AI which couldn't produce true robots, so resorted to the breeding of mutants and turning them into brainless slaves. The end result is in fact pitiful, as these units are rather ineffective when faced by real combatants. Moreau Brainburned Legionnaires are barely good as cannon fodder; their oddly clumsy bearing almost immediately identify them for what they are; or at least for having some problem. Allegiance: an artificial (limited) intelligence by the name of REAPER. [B]Typical Brainburned:[/B] Canine Moreau; Tough 1st-lvl. [B]Combat:[/B] Hit-points: 16; MAS —; Initiative: +0; Speed: 10 ft.; Defense 14 (touch 11, flat-footed 11); BAB +0; Grap +1; Atk +1 melee (1d3+1, slam), or +3 ranged (mini grenade launcher). [B]Saves:[/B] Fort +6, Ref +0, Will +2. [B]Abilities:[/B] Str 13 (+1), Dex 14 (+2), Con 17 (+3), Int —, Wis 10 (+0), Cha 8 (–1). [B]Racial Traits:[/B] [I]Brainburned Legionnaire[/I]: Darkvision 60 ft., Immune to critical hits. [B]Skills:[/B] None. [B]Feats and Talents:[/B] Personal Firearms Proficiency, Light Armor Proficiency. [B]Equipment:[/B] [I]Weapons[/I]: Mini grenade launcher (Dmg varies, Crit 20, Range 70, Rate 1), with 1D6 grenades: Fireflush (10’ burst, 3d6 dmg, Reflex DC 15), Fragmentation (10’ burst, 3d6 dmg, Reflex DC 15), or Stun (15’ burst, Reflex DC 18, stunned 1d4 rnds). [I]Armor[/I]: Undercover vest (+3 Equip. bonus) [B]Note:[/B] Slow, clumsy, and totally expressionless, they are quickly identified for what they are. [COLOR=Orange][B]Brainburned Legionnaire (Template)[/B][/COLOR] A Brainburned Legionnaire is a captive human or humanoid mutant who has been subjected to brain alteration and microchip implant, thus effectively turning the subject into an automaton that answers to whomever controls the chip (through a control computer). That is, a Brainburned Legionnaire is nothing more than a living zombie. Like zombies they are slow and clumsy, and finally are only worth as cheap cannon-fodder. Receivers are implanted at the base of the skull. The alteration process is irreversible, and a Brainburned Legionnaire will always be an automaton as long as it is alive. Removal of the receiver kills him. (Adapted from GW1 [I]Legion of Gold[/I], p. 27. In that setting, the Legionnaire's controller is REAPER an insane computer.). [B]Challenge Rating:[/B] Same as original subject –1 (minimum of 1). [B]Hit Dice:[/B] Same as original. [B]Hit points:[/B] Legionnaires gain 3 hp (see below). [B]Initiative:[/B] Legionnaires receive a –2 modifier. [B]Speed:[/B] –20 feet [B]Defense:[/B] –2 [B]Attacks:[/B] One programmed weapon [B]Damage:[/B] by weapon [B]Special Qualities:[/B] A legionnaire loses all of the base creature’s special abilities, except for immunity to certain energy types. Legionnaires are immune to critical hits and massive damage, and get Darkvision 60 ft. [B]Allegiances:[/B] Absolute allegiance to the Control Computer (in GW1: REAPER). [B]Saves:[/B] +2 to Fortitude and Will saves, –2 to Reflex saves. [B]Ability Scores:[/B] The Brainburned Legionnaire has no INT score, acting only as directed by the control computer. [B]Skills:[/B] A legionnaire loses all skills. [B]Feats:[/B] Legionnaires are programmed with the Personal Firearms Proficiency and Light Armor Proficiency feats. -------------------------------------------------------------------------- [/QUOTE]
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