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[d20 Modern-Future-GT] d100 NPCs Thread
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<blockquote data-quote="Turanil" data-source="post: 1740565" data-attributes="member: 9646"><p>I hope you will enjoy these ones... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#03 - <span style="color: Yellow"><strong>MAUL KRAZENKOPF (BIKER LEADER)</strong></span></p><p><strong>Tough/Strong villain [CR6 / 6th level]</strong>; d20 Modern</p><p></p><p>Maul Krazenkopf is the head of a Hell's Angels gang. He is a huge brute whose body is almost covered with tattoos. He also wears a long beard and small dark sunglasses. For some times he made a career as a wrestler, and thus is a particularly brutal fighter. However, he prefers to fight barehanded for pleasure, and will rather use firearms for business, honor, or survival matters. Apart his obvious love for Harley Davidson motorcycles, Maul is a mean and brutish guy who only revels in maiming others. After having seen movies about ninjas, Maul was upset and declared that all martial artists are just "queers", and that he will f@#k any he encounters. He is otherwise a criminal wanted by the law in several states, and that he may have escaped arrest for a so long time is but a mystery. </p><p>Starting occupation: Criminal (gains Gamble, Knowledge streetwise, and Brawl). Allegiance: Harley Davidson and Evil. </p><p></p><p><strong>Biker Leader:</strong> Human; Tough 3rd-lvl. /Strong 3rd-lvl. (villain)</p><p><strong>Combat:</strong> Hit-points: 50; MAS 15; Initiative: +0; Speed: 30 ft.; Defense 14 (touch 14, flat-footed 14); BAB +4; Grap +8; Atk +10 melee (1d8+1d4+6, unarmed strike), or +4 ranged (2d8, firearm).</p><p><strong>Saves:</strong> Fort +8, Ref +2, Will +2.</p><p><strong>Abilities:</strong> Str 18 (+4), Dex 10 (+0), Con 15 (+2), Int 11 (+0), Wis 11 (+0), Cha 13 (+1).</p><p><strong>Racial Traits:</strong> <em>Human</em></p><p><strong>Skills:</strong> Drive +9, Gamble +4, Intimidate +8, Knowledge streetwise +5, Repair (bikes only) +6.</p><p><strong>Feats and Talents:</strong> (bonuses included above) Brawl, Confident, Drive by attack, Great fortitude, Improved brawl, Personal firearms, Streetfighting; Melee smash, Improved melee smash; Cold resistance 2/–, Remain conscious.</p><p><strong>Equipment:</strong> Typical Hell's Angel dirty clothing, one firearm, plus several Harley Davidson motorbikes.</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#04 - <span style="color: Yellow"><strong>BIKER (GENERIC)</strong></span></p><p><strong>Tough ordinaries [CR2 / 3rd level]</strong>; d20 Modern</p><p></p><p>This is your average Hell's Angel type of biker. These guys are big and meaty, but somewhat clumsy from drinking beer continuously and getting a huge belly. Tattooed and mean looking, it's easy to arouse them, especially if you scratched one of their Harley Davidson. If you want to provoke a full scale war and bloodshed, just drive over a bunch of their machines parked in front of their bar with your Hummer. </p><p>Starting occupation: Criminal (gains Gamble, Knowledge streetwise, and Brawl). Allegiance: Harley Davidson, and sometimes Evil as well.</p><p></p><p><strong>Generic Biker:</strong> Human; Tough 3rd-lvl. (ordinary)</p><p><strong>Combat:</strong> Hit-points: 25; MAS 14; Initiative: –1; Speed: 30ft. or 20ft.; Defense 11 (touch 11, flat-footed 11); BAB +2; Grap +4; Atk +4 melee (1d6+2, unarmed strike), or +1 ranged (2d8, firearm).</p><p><strong>Saves:</strong> Fort +6, Ref +0, Will +1.</p><p><strong>Abilities:</strong> Str 14 (+2), Dex 8 (–1), Con 14 (+2), Int 8 (–1), Wis 10 (+0), Cha 10 (+0).</p><p><strong>Racial Traits:</strong> <em>Human</em></p><p><strong>Skills:</strong> Drive +5, Gamble +2, Intimidate +2, Knowledge streetwise +2.</p><p><strong>Feats and Talents:</strong> Brawl, Great fortitude, Personal firearms, Toughness. </p><p><strong>Equipment:</strong> Typical Hell's Angel dirty clothing, one firearm, Harley Davidson motorbike.</p><p><strong>Note:</strong> Normal human speed is 30ft., but many are fatty thus are at 20 ft.</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Turanil, post: 1740565, member: 9646"] I hope you will enjoy these ones... :) -------------------------------------------------------------------------- #03 - [COLOR=Yellow][B]MAUL KRAZENKOPF (BIKER LEADER)[/B][/COLOR] [B]Tough/Strong villain [CR6 / 6th level][/B]; d20 Modern Maul Krazenkopf is the head of a Hell's Angels gang. He is a huge brute whose body is almost covered with tattoos. He also wears a long beard and small dark sunglasses. For some times he made a career as a wrestler, and thus is a particularly brutal fighter. However, he prefers to fight barehanded for pleasure, and will rather use firearms for business, honor, or survival matters. Apart his obvious love for Harley Davidson motorcycles, Maul is a mean and brutish guy who only revels in maiming others. After having seen movies about ninjas, Maul was upset and declared that all martial artists are just "queers", and that he will f@#k any he encounters. He is otherwise a criminal wanted by the law in several states, and that he may have escaped arrest for a so long time is but a mystery. Starting occupation: Criminal (gains Gamble, Knowledge streetwise, and Brawl). Allegiance: Harley Davidson and Evil. [B]Biker Leader:[/B] Human; Tough 3rd-lvl. /Strong 3rd-lvl. (villain) [B]Combat:[/B] Hit-points: 50; MAS 15; Initiative: +0; Speed: 30 ft.; Defense 14 (touch 14, flat-footed 14); BAB +4; Grap +8; Atk +10 melee (1d8+1d4+6, unarmed strike), or +4 ranged (2d8, firearm). [B]Saves:[/B] Fort +8, Ref +2, Will +2. [B]Abilities:[/B] Str 18 (+4), Dex 10 (+0), Con 15 (+2), Int 11 (+0), Wis 11 (+0), Cha 13 (+1). [B]Racial Traits:[/B] [I]Human[/I] [B]Skills:[/B] Drive +9, Gamble +4, Intimidate +8, Knowledge streetwise +5, Repair (bikes only) +6. [B]Feats and Talents:[/B] (bonuses included above) Brawl, Confident, Drive by attack, Great fortitude, Improved brawl, Personal firearms, Streetfighting; Melee smash, Improved melee smash; Cold resistance 2/–, Remain conscious. [B]Equipment:[/B] Typical Hell's Angel dirty clothing, one firearm, plus several Harley Davidson motorbikes. -------------------------------------------------------------------------- #04 - [COLOR=Yellow][B]BIKER (GENERIC)[/B][/COLOR] [B]Tough ordinaries [CR2 / 3rd level][/B]; d20 Modern This is your average Hell's Angel type of biker. These guys are big and meaty, but somewhat clumsy from drinking beer continuously and getting a huge belly. Tattooed and mean looking, it's easy to arouse them, especially if you scratched one of their Harley Davidson. If you want to provoke a full scale war and bloodshed, just drive over a bunch of their machines parked in front of their bar with your Hummer. Starting occupation: Criminal (gains Gamble, Knowledge streetwise, and Brawl). Allegiance: Harley Davidson, and sometimes Evil as well. [B]Generic Biker:[/B] Human; Tough 3rd-lvl. (ordinary) [B]Combat:[/B] Hit-points: 25; MAS 14; Initiative: –1; Speed: 30ft. or 20ft.; Defense 11 (touch 11, flat-footed 11); BAB +2; Grap +4; Atk +4 melee (1d6+2, unarmed strike), or +1 ranged (2d8, firearm). [B]Saves:[/B] Fort +6, Ref +0, Will +1. [B]Abilities:[/B] Str 14 (+2), Dex 8 (–1), Con 14 (+2), Int 8 (–1), Wis 10 (+0), Cha 10 (+0). [B]Racial Traits:[/B] [I]Human[/I] [B]Skills:[/B] Drive +5, Gamble +2, Intimidate +2, Knowledge streetwise +2. [B]Feats and Talents:[/B] Brawl, Great fortitude, Personal firearms, Toughness. [B]Equipment:[/B] Typical Hell's Angel dirty clothing, one firearm, Harley Davidson motorbike. [B]Note:[/B] Normal human speed is 30ft., but many are fatty thus are at 20 ft. -------------------------------------------------------------------------- [/QUOTE]
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