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[d20 Modern-Future-GT] d100 NPCs Thread
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<blockquote data-quote="Turanil" data-source="post: 1743466" data-attributes="member: 9646"><p>Thanks for the links. I will see if I can borrow the submissions... By the way, I will soon add your NPCs (from the d20 modern forum thread) to this thread, just need to convert them to my template. Thanks.</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>Originally submitted by (Psi)SeveredHead:</p><p></p><p></p><p>#08 - <span style="color: Yellow"><strong>DOORKEEPER SECURITY GUARD</strong></span></p><p><strong>Dedicated/Tough ordinary [CR1 / 2nd level]</strong>; d20 Modern</p><p></p><p>The security guard is a somewhat overweight man with the box of donuts sitting in the bulletproof booth, staring at security camera monitors for hours at a time. Occasionally someone will come to his booth, just to see if he's awake, or they just want to get in. The latter group are always trying to pull tricks on him like slipping a gun in their bags or using a fake ID, setting off his B.S. meter. At the end of the day, he doesn't want to draw his taser or actually engage in any kind of exertion, though; he's not a great shot, and those donuts are only slowing him down. He'd rather scare off the punks by convincing them that he's actually dangerous, and if pressed, maybe he'll hide in his booth until the thugs are past, then call the cops. Dying in the line of duty doesn't appeal to him.</p><p></p><p><u>Starting occupation</u>: Blue Collar (gains Craft (electronics), Drive, Intimidate). <u>Allegiance</u>: usually employer. <u>Reputation</u>: +0 (bland ubiquitous guard)</p><p></p><p><strong>Doorkeeper:</strong> Human, Dedicated 1st-lvl./ Tough 1st-lvl. (ordinary)</p><p><strong>Combat:</strong> Hit-points: 14; MAS 14; Initiative: +0; Speed: 30 ft.; Defense 15 (touch 12, flat-footed 15); BAB +0; Grap +2; Atk +2 melee (1d6+2, nightstick), or +0 ranged (2d6, pistol; or 1d4+ electricity and stun, taser); AP 0.</p><p><strong>Saves:</strong> Fort +4, Ref +0, Will +2.</p><p><strong>Abilities:</strong> Str 14 (+2), Dex 10 (+0), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 8 (+0).</p><p><strong>Racial Traits:</strong> <em>Human</em></p><p><strong>Skills:</strong> Computer Use +2, Demolitions +2, Drive +2, Forgery +2, Intimidate +3, Knowledge (tactics) +2, Listen +4, Profession +2, Search +3, Sense Motive +5, Spot +5.</p><p><strong>Feats and Talents:</strong> Armor Proficiency (light), Personal Firearms Proficiency.</p><p><strong>Equipment:</strong> Dark-colored uniform, car with security company logo, Colt M1911 pistol with 2 magazines (7 rounds each), taser with two cartridges and about 300 charges, pepper spray, undercover vest, metal detector, computer attached to security system (with card reader).</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Turanil, post: 1743466, member: 9646"] Thanks for the links. I will see if I can borrow the submissions... By the way, I will soon add your NPCs (from the d20 modern forum thread) to this thread, just need to convert them to my template. Thanks. -------------------------------------------------------------------------- Originally submitted by (Psi)SeveredHead: #08 - [COLOR=Yellow][B]DOORKEEPER SECURITY GUARD[/B][/COLOR] [B]Dedicated/Tough ordinary [CR1 / 2nd level][/B]; d20 Modern The security guard is a somewhat overweight man with the box of donuts sitting in the bulletproof booth, staring at security camera monitors for hours at a time. Occasionally someone will come to his booth, just to see if he's awake, or they just want to get in. The latter group are always trying to pull tricks on him like slipping a gun in their bags or using a fake ID, setting off his B.S. meter. At the end of the day, he doesn't want to draw his taser or actually engage in any kind of exertion, though; he's not a great shot, and those donuts are only slowing him down. He'd rather scare off the punks by convincing them that he's actually dangerous, and if pressed, maybe he'll hide in his booth until the thugs are past, then call the cops. Dying in the line of duty doesn't appeal to him. [U]Starting occupation[/U]: Blue Collar (gains Craft (electronics), Drive, Intimidate). [U]Allegiance[/U]: usually employer. [U]Reputation[/U]: +0 (bland ubiquitous guard) [B]Doorkeeper:[/B] Human, Dedicated 1st-lvl./ Tough 1st-lvl. (ordinary) [B]Combat:[/B] Hit-points: 14; MAS 14; Initiative: +0; Speed: 30 ft.; Defense 15 (touch 12, flat-footed 15); BAB +0; Grap +2; Atk +2 melee (1d6+2, nightstick), or +0 ranged (2d6, pistol; or 1d4+ electricity and stun, taser); AP 0. [B]Saves:[/B] Fort +4, Ref +0, Will +2. [B]Abilities:[/B] Str 14 (+2), Dex 10 (+0), Con 14 (+2), Int 12 (+1), Wis 12 (+1), Cha 8 (+0). [B]Racial Traits:[/B] [I]Human[/I] [B]Skills:[/B] Computer Use +2, Demolitions +2, Drive +2, Forgery +2, Intimidate +3, Knowledge (tactics) +2, Listen +4, Profession +2, Search +3, Sense Motive +5, Spot +5. [B]Feats and Talents:[/B] Armor Proficiency (light), Personal Firearms Proficiency. [B]Equipment:[/B] Dark-colored uniform, car with security company logo, Colt M1911 pistol with 2 magazines (7 rounds each), taser with two cartridges and about 300 charges, pepper spray, undercover vest, metal detector, computer attached to security system (with card reader). -------------------------------------------------------------------------- [/QUOTE]
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