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[d20 Modern-Future-GT] d100 NPCs Thread
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<blockquote data-quote="Turanil" data-source="post: 1744936" data-attributes="member: 9646"><p>Originally contributed by (Psi)SeveredHead (slightly altered to be on par with other NPCs):</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#09 - <span style="color: Yellow"><strong>SOLDIER (GREEN TROOPS)</strong></span></p><p><strong>Strong/Fast ordinaries [CR1 / 2nd level]</strong>; d20 Modern</p><p></p><p>A regular first world soldier. This is a recruit who has just been sent off to war, and has still few experience of the battlefield. He represents the typical NATO soldier, such as an American soldier.</p><p></p><p><u>Starting occupation</u>: Military (gains Demolition, Hide; and Personal firearms proficiency). <u>Allegiance</u>: their military corp. <u>Reputation</u>: +0 (basic ubiquitous soldier)</p><p></p><p><strong>Soldier (green troop):</strong> Human; Strong 1st-lvl./ Fast 1st-lvl. (ordinary)</p><p><strong>Combat:</strong> Hit-points: 11; MAS 13; Initiative: +1; Speed: 25 ft.; Defense 21 (touch 15, flat-footed 20); BAB +1; Grap +2; Atk +2 melee (1d4+1, dagger), or +2 ranged (2d8, assault rifle). AP: 0.</p><p><strong>Saves:</strong> Fort +2, Ref +2, Will +0.</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 12 (+1), Con 13 (+1), Int 10 (+0), Wis 10 (+0), Cha 9 (–1).</p><p><strong>Racial Traits:</strong> <em>Human</em> </p><p><strong>Skills:</strong> Climb –1* (+4), Demolitions +2, Hide –1* (+4), Jump –1* (+4), Listen +2, Spot +2, and Survival +3.</p><p><strong>Feats:</strong> Advanced firearms proficiency, Armor proficiency (light, medium), Personal firearms proficiency.</p><p><strong>Equipment:</strong> M16 rifle with attached illuminator, 8 boxes of ammunition with tracers (30 rounds each), Glock 9 mm pistol, 2 magazines of ammunition (17 rounds each), fatigues and jacket, GPS gear, communication gear, survival gear.</p><p><strong>Note:</strong> (*) these values when wearing tactical vest; otherwise Defense is 15 (touch 15, flat-footed 14); </p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#10 - <span style="color: Yellow"><strong>SOLDIER (VETERANS)</strong></span></p><p><strong>Strong/Fast ordinaries [CR3 / 4th level]</strong>; d20 Modern</p><p></p><p>An experienced first world soldier. This is a sergeant, or soldier who has been sent to war several times. He otherwise represents a typical NATO soldier, such as an American soldier (as above).</p><p></p><p><u>Starting occupation</u>: Military (gains Demolitions, Hide; and Personal firearms proficiency). <u>Allegiance</u>: their military corp. <u>Reputation</u>: +0 (basic ubiquitous soldier)</p><p></p><p><strong>Soldier (Veteran):</strong> Human; Strong 2nd-lvl./ Fast 2nd-lvl. (ordinary)</p><p><strong>Combat:</strong> Hit-points: 26; MAS 14; Initiative: +1; Speed: 25 ft.; Defense 23 (touch 17, flat-footed 22); BAB +3; Grap +5; Atk +5 melee (1d4+2, dagger), or +4 ranged (2d8, assault rifle).</p><p><strong>Saves:</strong> Fort +4, Ref +3, Will +1.</p><p><strong>Abilities:</strong> Str 14 (+2), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 9 (–1).</p><p><strong>Racial Traits:</strong> <em>Human</em> 10</p><p><strong>Skills:</strong> Climb +2* (+7), Demolitions +2, Hide +1* (+6), Jump +2* (+7), Listen +5, Spot +5, and Survival +5.</p><p><strong>Feats:</strong> Advanced Firearms Proficiency, Alertness, Armor Proficiency (light, medium), Personal Firearms Proficiency.</p><p><strong>Equipment:</strong> M16 rifle with attached illuminator, 8 boxes of ammunition with tracers (30 rounds each), Glock 9 mm pistol, 2 magazines of ammunition (17 rounds each), fatigues and jacket, GPS gear, communication gear, survival gear.</p><p><strong>Note:</strong> (*) these values when wearing tactical vest; otherwise Defense is 17 (touch 17, flat-footed 16).</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#11 - <span style="color: Yellow"><strong>MILITARY OFFICER (JUNIOR)</strong></span></p><p><strong> Strong/Smart hero [CR6 / 6th level]</strong>; d20 Modern</p><p></p><p>This is a military officer who has gone to the Quantico Marine school. He has ranks in Craft (structural) because he's expected to be able to build a "shoestring" bridge to get his troops across a river with no special equipment or temporary bridges to help him. He has Extreme Effort because he's expected to do a fireman carry (run with a man of his own size and weight over his shoulder).</p><p></p><p><u>Starting occupation</u>: Military (gain Hide, Knowledge-tactics, and Personal Firearms Proficiency). <u>Allegiance</u>: their military corp. <u>Reputation</u>: +1 (officers are more easily known by other soldiers than a simple grunt)</p><p></p><p><strong>Military Officer:</strong> Human; Smart 3rd-lvl./ Strong 3rd-lvl. (hero)</p><p><strong>Combat:</strong> Hit-points: 35; MAS 12; Initiative: +0; Speed: 25 ft.; Defense 16 (touch 13, flat-footed 18); BAB +4; Grap +5; Atk +6 melee (1d6+2, unarmed strike), or +4 ranged (2d8 assault rifle; or 2d6 gun). AP: 3.</p><p><strong>Saves:</strong> Fort +4, Ref +2, Will +4.</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 10 (+0), Con 13 (+1), Int 14 (+2), Wis 13 (+1), Cha 12 (+1).</p><p><strong>Racial Traits:</strong> <em>Human</em></p><p><strong>Skills:</strong> Climb +2, Computer Use +3, Concentration +3, Craft (structural) +3, Demolitions +4, Diplomacy +3, Drive +1, Hide +7, Intimidate +3, Jump +2, Knowledge (business) +3, Knowledge (current events) +4, Knowledge (history) +6, Knowledge (tactics) +17, Move Silently –1, Navigate +4, Profession +7, Repair +3, Spot +3, Survival +3, Swim +0.</p><p><strong>Feats and Talents:</strong> Advanced firearms proficiency, Armor proficiency (light, medium), Brawl, Educated (Knowledge [history] and Knowledge [tactics]), Endurance, Personal firearms proficiency; Plan, Savant (Knowledge [tactics]); Extreme effort, Melee smash.</p><p><strong>Equipment:</strong> M16 rifle with attached illuminator, 6 to 8 boxes of ammunition with tracers (30 rounds each), Beretta 9 mm pistol, 2 magazines of ammunition (15 rounds each), fatigues and jacket, GPS gear, communication gear, survival gear, 4 frag grenades.</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Turanil, post: 1744936, member: 9646"] Originally contributed by (Psi)SeveredHead (slightly altered to be on par with other NPCs): -------------------------------------------------------------------------- #09 - [COLOR=Yellow][B]SOLDIER (GREEN TROOPS)[/B][/COLOR] [B]Strong/Fast ordinaries [CR1 / 2nd level][/B]; d20 Modern A regular first world soldier. This is a recruit who has just been sent off to war, and has still few experience of the battlefield. He represents the typical NATO soldier, such as an American soldier. [U]Starting occupation[/U]: Military (gains Demolition, Hide; and Personal firearms proficiency). [U]Allegiance[/U]: their military corp. [U]Reputation[/U]: +0 (basic ubiquitous soldier) [B]Soldier (green troop):[/B] Human; Strong 1st-lvl./ Fast 1st-lvl. (ordinary) [B]Combat:[/B] Hit-points: 11; MAS 13; Initiative: +1; Speed: 25 ft.; Defense 21 (touch 15, flat-footed 20); BAB +1; Grap +2; Atk +2 melee (1d4+1, dagger), or +2 ranged (2d8, assault rifle). AP: 0. [B]Saves:[/B] Fort +2, Ref +2, Will +0. [B]Abilities:[/B] Str 13 (+1), Dex 12 (+1), Con 13 (+1), Int 10 (+0), Wis 10 (+0), Cha 9 (–1). [B]Racial Traits:[/B] [I]Human[/I] [B]Skills:[/B] Climb –1* (+4), Demolitions +2, Hide –1* (+4), Jump –1* (+4), Listen +2, Spot +2, and Survival +3. [B]Feats:[/B] Advanced firearms proficiency, Armor proficiency (light, medium), Personal firearms proficiency. [B]Equipment:[/B] M16 rifle with attached illuminator, 8 boxes of ammunition with tracers (30 rounds each), Glock 9 mm pistol, 2 magazines of ammunition (17 rounds each), fatigues and jacket, GPS gear, communication gear, survival gear. [B]Note:[/B] (*) these values when wearing tactical vest; otherwise Defense is 15 (touch 15, flat-footed 14); -------------------------------------------------------------------------- #10 - [COLOR=Yellow][B]SOLDIER (VETERANS)[/B][/COLOR] [B]Strong/Fast ordinaries [CR3 / 4th level][/B]; d20 Modern An experienced first world soldier. This is a sergeant, or soldier who has been sent to war several times. He otherwise represents a typical NATO soldier, such as an American soldier (as above). [U]Starting occupation[/U]: Military (gains Demolitions, Hide; and Personal firearms proficiency). [U]Allegiance[/U]: their military corp. [U]Reputation[/U]: +0 (basic ubiquitous soldier) [B]Soldier (Veteran):[/B] Human; Strong 2nd-lvl./ Fast 2nd-lvl. (ordinary) [B]Combat:[/B] Hit-points: 26; MAS 14; Initiative: +1; Speed: 25 ft.; Defense 23 (touch 17, flat-footed 22); BAB +3; Grap +5; Atk +5 melee (1d4+2, dagger), or +4 ranged (2d8, assault rifle). [B]Saves:[/B] Fort +4, Ref +3, Will +1. [B]Abilities:[/B] Str 14 (+2), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 12 (+1), Cha 9 (–1). [B]Racial Traits:[/B] [I]Human[/I] 10 [B]Skills:[/B] Climb +2* (+7), Demolitions +2, Hide +1* (+6), Jump +2* (+7), Listen +5, Spot +5, and Survival +5. [B]Feats:[/B] Advanced Firearms Proficiency, Alertness, Armor Proficiency (light, medium), Personal Firearms Proficiency. [B]Equipment:[/B] M16 rifle with attached illuminator, 8 boxes of ammunition with tracers (30 rounds each), Glock 9 mm pistol, 2 magazines of ammunition (17 rounds each), fatigues and jacket, GPS gear, communication gear, survival gear. [B]Note:[/B] (*) these values when wearing tactical vest; otherwise Defense is 17 (touch 17, flat-footed 16). -------------------------------------------------------------------------- #11 - [COLOR=Yellow][B]MILITARY OFFICER (JUNIOR)[/B][/COLOR] [B] Strong/Smart hero [CR6 / 6th level][/B]; d20 Modern This is a military officer who has gone to the Quantico Marine school. He has ranks in Craft (structural) because he's expected to be able to build a "shoestring" bridge to get his troops across a river with no special equipment or temporary bridges to help him. He has Extreme Effort because he's expected to do a fireman carry (run with a man of his own size and weight over his shoulder). [U]Starting occupation[/U]: Military (gain Hide, Knowledge-tactics, and Personal Firearms Proficiency). [U]Allegiance[/U]: their military corp. [U]Reputation[/U]: +1 (officers are more easily known by other soldiers than a simple grunt) [B]Military Officer:[/B] Human; Smart 3rd-lvl./ Strong 3rd-lvl. (hero) [B]Combat:[/B] Hit-points: 35; MAS 12; Initiative: +0; Speed: 25 ft.; Defense 16 (touch 13, flat-footed 18); BAB +4; Grap +5; Atk +6 melee (1d6+2, unarmed strike), or +4 ranged (2d8 assault rifle; or 2d6 gun). AP: 3. [B]Saves:[/B] Fort +4, Ref +2, Will +4. [B]Abilities:[/B] Str 13 (+1), Dex 10 (+0), Con 13 (+1), Int 14 (+2), Wis 13 (+1), Cha 12 (+1). [B]Racial Traits:[/B] [I]Human[/I] [B]Skills:[/B] Climb +2, Computer Use +3, Concentration +3, Craft (structural) +3, Demolitions +4, Diplomacy +3, Drive +1, Hide +7, Intimidate +3, Jump +2, Knowledge (business) +3, Knowledge (current events) +4, Knowledge (history) +6, Knowledge (tactics) +17, Move Silently –1, Navigate +4, Profession +7, Repair +3, Spot +3, Survival +3, Swim +0. [B]Feats and Talents:[/B] Advanced firearms proficiency, Armor proficiency (light, medium), Brawl, Educated (Knowledge [history] and Knowledge [tactics]), Endurance, Personal firearms proficiency; Plan, Savant (Knowledge [tactics]); Extreme effort, Melee smash. [B]Equipment:[/B] M16 rifle with attached illuminator, 6 to 8 boxes of ammunition with tracers (30 rounds each), Beretta 9 mm pistol, 2 magazines of ammunition (15 rounds each), fatigues and jacket, GPS gear, communication gear, survival gear, 4 frag grenades. -------------------------------------------------------------------------- [/QUOTE]
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