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[d20 Modern-Future-GT] d100 NPCs Thread
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<blockquote data-quote="Turanil" data-source="post: 1746491" data-attributes="member: 9646"><p>Originally contributed by Lu Baihu (on WotC forums)</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#12 - <span style="color: Yellow"><strong>JIHADI HICK</strong></span></p><p><strong>Dedicated ordinary [CR1 / 2nd level]</strong>; d20 Modern</p><p></p><p>This is the basic jihadi, "run of the mill" marcher. Often labeled as "Islamic militia", they are for the most peasants and simple people who have been brainwashed into exterminating the infidels and defending the religion, by which they wind down a brutish life of hardship and misery, and believe to gain access to the Heavens. As such, they are found screaming religious slogans intermingled with hateful sentences, and will gladly run to their death thinking it's for the greater good of the faith.</p><p></p><p><u>Starting occupation</u>: Rural (gains Drive, Repair). <u>Allegiance</u>: militant Islam (exact group varies). <u>Reputation</u>: +1 (recognizable by their bearing of fanatics).</p><p></p><p><strong>Entry's name:</strong> Human, Dedicated 2nd-lvl. (ordinary)</p><p><strong>Combat:</strong> Hit-points: 9; MAS 14; Initiative: +2; Speed: 30 ft.; Defense 14 (touch 14, flat-footed 12); BAB +1; Grap +2; Atk +2 melee (1d4+1, knife), or +3 ranged (2d8, firearm); AP: 0.</p><p><strong>Saves:</strong> Fort +4, Ref +2, Will +3.</p><p><strong>Abilities:</strong> Str 13 (+1), Dex 14 (+2), Con 14 (+2), Int 8 (–1), Wis 12 (+1), Cha 10 (+0).</p><p><strong>Racial Traits:</strong> <em>Human</em></p><p><strong>Skills:</strong> Drive +4, Intimidate +1, Knowledge (current events) +1, Knowledge (streetwise) +1, Knowledge (theology) +2, Perform (act) +2, Speak [native language], Repair +3.</p><p><strong>Feats and Talents:</strong> Advanced firearms proficiency, Exotic firearms proficiency (grenade launchers), Personal firearms proficiency, Simple weapons proficiency.</p><p><strong>Equipment:</strong> AKM/AK-47 (7.62mmR asssault rifle), 60 rounds of 7.62mmR ammunition, 1 RPG-7 with 1 RPG loaded, 1 copy of the Quran, various gear and personal possessions.</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#13 - <span style="color: Yellow"><strong>JIHADI FACE MAN</strong></span></p><p><strong>Dedicated ordinary [CR1 / 2nd level]</strong>; d20 Modern</p><p></p><p>For every instance in which you need a jihadi mob chanting slogans and waving Qurans and banners ... and roughing up any cameramen/reporters who don't put them in the best light ... the first of my jihadi series, the face man! Aka the guy who leads some of the demonstrations and does the "[Arab/Muslim] street" interviews:</p><p></p><p><u>Starting occupation</u>: Student (gains Perform [act]). <u>Allegiance</u>: Islamic Anger Brigades. <u>Reputation</u>: +1 (some renown among their own, sometimes filed by governmental agencies).</p><p></p><p><strong>Jihadi Face-man:</strong> Human, Dedicated 2nd-lvl. (ordinary)</p><p><strong>Combat:</strong> Hit-points: 9; MAS 10; Initiative: +1; Speed: 30 ft.; Defense 13 (touch 13, flat-footed 12); BAB +1; Grap +1; Atk +1 melee (1d4, knife), or +2 ranged (2d8, firearm); AP: 0.</p><p><strong>Saves:</strong> Fort +3, Ref +1, Will +1.</p><p><strong>Abilities:</strong> Str 10 (+0), Dex 12 (+1), Con 11 (+0), Int 14 (+2), Wis 8 (–1), Cha 15 (+2).</p><p><strong>Racial Traits:</strong> <em>Human</em></p><p><strong>Skills:</strong> Diplomacy +6, Drive +4, Knowledge (current events) +4, Knowledge (theology) +5, Listen +0, Read/Write [native language], Perform (act) +6, Speak English, Speak [native language], Spot +0.</p><p><strong>Feats and Talents:</strong> Personal firearms proficiency, Simple weapons proficiency.</p><p><strong>Equipment:</strong> Browning Hi-Power (9mm autoloader), 26 rounds of 9mm ammunition, 1 copy of the Quran, various gear and personal possessions.</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Turanil, post: 1746491, member: 9646"] Originally contributed by Lu Baihu (on WotC forums) -------------------------------------------------------------------------- #12 - [COLOR=Yellow][B]JIHADI HICK[/B][/COLOR] [B]Dedicated ordinary [CR1 / 2nd level][/B]; d20 Modern This is the basic jihadi, "run of the mill" marcher. Often labeled as "Islamic militia", they are for the most peasants and simple people who have been brainwashed into exterminating the infidels and defending the religion, by which they wind down a brutish life of hardship and misery, and believe to gain access to the Heavens. As such, they are found screaming religious slogans intermingled with hateful sentences, and will gladly run to their death thinking it's for the greater good of the faith. [U]Starting occupation[/U]: Rural (gains Drive, Repair). [U]Allegiance[/U]: militant Islam (exact group varies). [U]Reputation[/U]: +1 (recognizable by their bearing of fanatics). [B]Entry's name:[/B] Human, Dedicated 2nd-lvl. (ordinary) [B]Combat:[/B] Hit-points: 9; MAS 14; Initiative: +2; Speed: 30 ft.; Defense 14 (touch 14, flat-footed 12); BAB +1; Grap +2; Atk +2 melee (1d4+1, knife), or +3 ranged (2d8, firearm); AP: 0. [B]Saves:[/B] Fort +4, Ref +2, Will +3. [B]Abilities:[/B] Str 13 (+1), Dex 14 (+2), Con 14 (+2), Int 8 (–1), Wis 12 (+1), Cha 10 (+0). [B]Racial Traits:[/B] [I]Human[/I] [B]Skills:[/B] Drive +4, Intimidate +1, Knowledge (current events) +1, Knowledge (streetwise) +1, Knowledge (theology) +2, Perform (act) +2, Speak [native language], Repair +3. [B]Feats and Talents:[/B] Advanced firearms proficiency, Exotic firearms proficiency (grenade launchers), Personal firearms proficiency, Simple weapons proficiency. [B]Equipment:[/B] AKM/AK-47 (7.62mmR asssault rifle), 60 rounds of 7.62mmR ammunition, 1 RPG-7 with 1 RPG loaded, 1 copy of the Quran, various gear and personal possessions. -------------------------------------------------------------------------- #13 - [COLOR=Yellow][B]JIHADI FACE MAN[/B][/COLOR] [B]Dedicated ordinary [CR1 / 2nd level][/B]; d20 Modern For every instance in which you need a jihadi mob chanting slogans and waving Qurans and banners ... and roughing up any cameramen/reporters who don't put them in the best light ... the first of my jihadi series, the face man! Aka the guy who leads some of the demonstrations and does the "[Arab/Muslim] street" interviews: [U]Starting occupation[/U]: Student (gains Perform [act]). [U]Allegiance[/U]: Islamic Anger Brigades. [U]Reputation[/U]: +1 (some renown among their own, sometimes filed by governmental agencies). [B]Jihadi Face-man:[/B] Human, Dedicated 2nd-lvl. (ordinary) [B]Combat:[/B] Hit-points: 9; MAS 10; Initiative: +1; Speed: 30 ft.; Defense 13 (touch 13, flat-footed 12); BAB +1; Grap +1; Atk +1 melee (1d4, knife), or +2 ranged (2d8, firearm); AP: 0. [B]Saves:[/B] Fort +3, Ref +1, Will +1. [B]Abilities:[/B] Str 10 (+0), Dex 12 (+1), Con 11 (+0), Int 14 (+2), Wis 8 (–1), Cha 15 (+2). [B]Racial Traits:[/B] [I]Human[/I] [B]Skills:[/B] Diplomacy +6, Drive +4, Knowledge (current events) +4, Knowledge (theology) +5, Listen +0, Read/Write [native language], Perform (act) +6, Speak English, Speak [native language], Spot +0. [B]Feats and Talents:[/B] Personal firearms proficiency, Simple weapons proficiency. [B]Equipment:[/B] Browning Hi-Power (9mm autoloader), 26 rounds of 9mm ammunition, 1 copy of the Quran, various gear and personal possessions. -------------------------------------------------------------------------- [/QUOTE]
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