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[d20 Modern-Future-GT] d100 NPCs Thread
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<blockquote data-quote="Turanil" data-source="post: 1781744" data-attributes="member: 9646"><p>--------------------------------------------------------------------------</p><p></p><p>#22 - <span style="color: Yellow"><strong>DIPLOMAT (LESSER OFFICIAL)</strong></span></p><p><strong>Charismatic Ordinary [CR2 / 3rd level]</strong>; d20 Modern</p><p></p><p>These are lesser types of officials and politicians usable either in d20 Modern or d20 Future. This type of diplomats could be town mayors, government's delegates, etc., with whom the PCs could have to deal with on some irregular basis when having to do with a government.</p><p></p><p><u>Starting occupation</u>: White collar (gains Diplomacy, Knowledge-civics). <u>Allegiance</u>: their nation and its government. <u>Reputation</u>: +2 (officials easily known)</p><p></p><p><strong>Entry's name:</strong> Human, Charismatic 3rd-lvl. (ordinary)</p><p><strong>Combat:</strong> Hit-points: 10; MAS 10; Initiative: +0; Speed: 30 ft.; Defense 11 (touch 11, flat-footed 11); BAB +1; Grap +0; Atk +0 melee (1d3 + paralysis 1-6r if failed Fort save at DC15, stun gun); AP 0.</p><p><strong>Saves:</strong> Fort +2, Ref +2, Will +4.</p><p><strong>Abilities:</strong> Str 9 (–1), Dex 10 (+0), Con 10 (+0), Int 14 (+2), Wis 12 (+1), Cha 15 (+2).</p><p><strong>Racial Traits:</strong> <em>Human</em></p><p><strong>Skills:</strong> Diplomacy +11, Gather information +10, Knowledge (civics) +11, Knowledge (theology & philosophy) +8, Knowledge (current events) +10, Listen +4, Profession (diplomat) +7, Sense motive +4, Speak & Read languages (native + 3 other languages).</p><p><strong>Feats and Talents:</strong> Educated, Iron will, Simple weapons proficiency, Trustworthy.</p><p><strong>Equipment:</strong> Elegant clothing, cell phone, etc.</p><p><strong>Note:</strong> Official never fight; if really need be, a stun-gun is the weapon they would likely to wear as some form of protection in emergency cases.</p><p></p><p>--------------------------------------------------------------------------</p><p></p><p>#23 - <span style="color: Yellow"><strong>DIPLOMAT (AMBASSADOR)</strong></span></p><p><strong>Charismatic/Ambassador Hero [CR6 / 6th level]</strong>; d20 Modern / d20 Future</p><p></p><p>This is an important human diplomat or official, usable either in d20 Modern or d20 Future. This type of character will only be encountered in rare circumstances where PCs would be involved in dealing with a government's representatives. Alternatively, this could be an official character in jeopardy or secret mission who for some reason needs the PCs' help and protection.</p><p></p><p><u>Starting occupation</u>: White collar (gains Diplomacy, Knowledge-civics). <u>Allegiance</u>: their nation and its government. <u>Reputation</u>: +6 (well known and respected ambassador)</p><p></p><p><strong>Entry's name:</strong> Human, Charismatic 3rd-lvl./ Ambassador 3rd-lvl. (hero)</p><p><strong>Combat:</strong> Hit-points: 24; MAS 10; Initiative: +0; Speed: 30 ft.; Defense 13 (touch 13, flat-footed 13); BAB +3; Grap +3; Atk +3 melee (1d3 + paralysis 1-6r if failed Fort save at DC15, stun gun), or +3 ranged (2d4, small firearm); AP 4.</p><p><strong>Saves:</strong> Fort +3, Ref +3, Will +8.</p><p><strong>Abilities:</strong> Str 10 (+0), Dex 11 (+0), Con 10 (+0), Int 14 (+2), Wis 14 (+2), Cha 15 (+2).</p><p><strong>Racial Traits:</strong> <em>Human</em> </p><p><strong>Skills:</strong> Bluff +8, Diplomacy +14, Gather information +13, Knowledge (civics) +14, Knowledge (theology & philosophy) +8, Knowledge (current events) +10, Listen +5, Profession (diplomat) +11, Sense motive +8, Speak & Read languages (native + 3 other languages).</p><p><strong>Feats and Talents:</strong> Educated, Iron will, Personal firearms proficiency, Renown, Simple weapons proficiency, Trustworthy; Charm, Favor; Diplomatic immunity, Open arms.</p><p><strong>Equipment:</strong> Elegant clothing, cell phone, small firearm, etc.</p><p><strong>Note:</strong> An ambassador may in some case wear a personal firearm, but only in situations and areas where trouble and danger could be expected. He will only use it in the direst of circumstances.</p><p></p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="Turanil, post: 1781744, member: 9646"] -------------------------------------------------------------------------- #22 - [COLOR=Yellow][B]DIPLOMAT (LESSER OFFICIAL)[/B][/COLOR] [B]Charismatic Ordinary [CR2 / 3rd level][/B]; d20 Modern These are lesser types of officials and politicians usable either in d20 Modern or d20 Future. This type of diplomats could be town mayors, government's delegates, etc., with whom the PCs could have to deal with on some irregular basis when having to do with a government. [U]Starting occupation[/U]: White collar (gains Diplomacy, Knowledge-civics). [U]Allegiance[/U]: their nation and its government. [U]Reputation[/U]: +2 (officials easily known) [B]Entry's name:[/B] Human, Charismatic 3rd-lvl. (ordinary) [B]Combat:[/B] Hit-points: 10; MAS 10; Initiative: +0; Speed: 30 ft.; Defense 11 (touch 11, flat-footed 11); BAB +1; Grap +0; Atk +0 melee (1d3 + paralysis 1-6r if failed Fort save at DC15, stun gun); AP 0. [B]Saves:[/B] Fort +2, Ref +2, Will +4. [B]Abilities:[/B] Str 9 (–1), Dex 10 (+0), Con 10 (+0), Int 14 (+2), Wis 12 (+1), Cha 15 (+2). [B]Racial Traits:[/B] [I]Human[/I] [B]Skills:[/B] Diplomacy +11, Gather information +10, Knowledge (civics) +11, Knowledge (theology & philosophy) +8, Knowledge (current events) +10, Listen +4, Profession (diplomat) +7, Sense motive +4, Speak & Read languages (native + 3 other languages). [B]Feats and Talents:[/B] Educated, Iron will, Simple weapons proficiency, Trustworthy. [B]Equipment:[/B] Elegant clothing, cell phone, etc. [B]Note:[/B] Official never fight; if really need be, a stun-gun is the weapon they would likely to wear as some form of protection in emergency cases. -------------------------------------------------------------------------- #23 - [COLOR=Yellow][B]DIPLOMAT (AMBASSADOR)[/B][/COLOR] [B]Charismatic/Ambassador Hero [CR6 / 6th level][/B]; d20 Modern / d20 Future This is an important human diplomat or official, usable either in d20 Modern or d20 Future. This type of character will only be encountered in rare circumstances where PCs would be involved in dealing with a government's representatives. Alternatively, this could be an official character in jeopardy or secret mission who for some reason needs the PCs' help and protection. [U]Starting occupation[/U]: White collar (gains Diplomacy, Knowledge-civics). [U]Allegiance[/U]: their nation and its government. [U]Reputation[/U]: +6 (well known and respected ambassador) [B]Entry's name:[/B] Human, Charismatic 3rd-lvl./ Ambassador 3rd-lvl. (hero) [B]Combat:[/B] Hit-points: 24; MAS 10; Initiative: +0; Speed: 30 ft.; Defense 13 (touch 13, flat-footed 13); BAB +3; Grap +3; Atk +3 melee (1d3 + paralysis 1-6r if failed Fort save at DC15, stun gun), or +3 ranged (2d4, small firearm); AP 4. [B]Saves:[/B] Fort +3, Ref +3, Will +8. [B]Abilities:[/B] Str 10 (+0), Dex 11 (+0), Con 10 (+0), Int 14 (+2), Wis 14 (+2), Cha 15 (+2). [B]Racial Traits:[/B] [I]Human[/I] [B]Skills:[/B] Bluff +8, Diplomacy +14, Gather information +13, Knowledge (civics) +14, Knowledge (theology & philosophy) +8, Knowledge (current events) +10, Listen +5, Profession (diplomat) +11, Sense motive +8, Speak & Read languages (native + 3 other languages). [B]Feats and Talents:[/B] Educated, Iron will, Personal firearms proficiency, Renown, Simple weapons proficiency, Trustworthy; Charm, Favor; Diplomatic immunity, Open arms. [B]Equipment:[/B] Elegant clothing, cell phone, small firearm, etc. [B]Note:[/B] An ambassador may in some case wear a personal firearm, but only in situations and areas where trouble and danger could be expected. He will only use it in the direst of circumstances. -------------------------------------------------------------------------- [/QUOTE]
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