Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[d20 Modern-Future-GT] d100 NPCs Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1799600" data-attributes="member: 1165"><p>--------------------------------------------------------------------------</p><p></p><p>#31 - <span style="color: Yellow"><strong>FLEET CAPTAIN</strong></span></p><p><strong>Smart/Charismatic/Field Officer [CR11 / 11th level];</strong> D20 Modern/Future</p><p></p><p>Starship commanding officers perform many duties on a starship. In addition to the typical duties that every crewman learns (repairing the ship, piloting, gunnery, treating the injured, operating the sensors, etc) they must also learn tactics, leadership, signals, codes and the like.</p><p></p><p>In combat, a starship officer's primary purpose is to use august leadership to grant skill bonuses (usually to the pilot for fancy maneuvering and sensor operator) as well as use tactical expertise to grant bonuses to attack rolls, enabling him to perform such feats as attacking at longer range while maintaining a decent chance to hit.</p><p></p><p>Starting occupation: <u>Military</u> (class skills: Knowledge (tactics), Pilot; bonus feat: Personal Firearms Proficiency). <u>Allegiance</u>: Military unit. <u>Reputation</u>: +5 (well known in the military community).</p><p></p><p>Starship Commanding Officer</p><p></p><p><strong>Starship Commanding Officer:</strong> Human Smart 3rd / Charismatic 3rd / Field Officer 5.</p><p><strong>Combat:</strong> Hit-points: 36; MAS 8; Initiative: +1; Speed: 30 ft.; Defense 18 (touch 16, flat-footed 17); BAB +7; Grap +6; Atk +8/+3 ranged (2d8 energy pistol).</p><p><strong>Saves:</strong> Fort +3, Ref +5, Will +8.</p><p><strong>Abilities:</strong> Str 8 (-1), Dex 13 (+1), Con 8 (-1), Int 16 (+3), Wis 12 (+1), Cha 16 (+3).</p><p><strong>Racial Traits:</strong> <em>Human</em>: no special ability.</p><p><strong>Skills:</strong> Bluff +11, Computer Use +11, Concentration +1, Craft (electronics) +5, Decipher Script +5, Demolitions +5, Diplomacy +16, Hide +2*, Intimidate +5, Knowledge (behavioral sciences) +4, Knowledge (business) +5, Knowledge (civics) +8, Knowledge (current events) +11, Knowledge (history) +7, Knowledge (tactics) +20, Knowledge (technology) +5, Navigate +7, Pilot +10, Profession +15, Repair +6, Sense Motive +6, Spot +3, Treat Injury +2, Tumble +7.</p><p></p><p><strong>Feats and Talents:</strong> (bonuses counted above) Armor Proficiency (light), Educated (Knowledge [current events], Knowledge [tactics]), Personal Firearms Proficiency, Starship Feint, Starship Gunnery, Starship Operation (light, mediumweight), Trustworthy, Zero-G Training; Plan, Savant (Knowledge [tactics]); Coordinate, Inspiration; August Leadership (+8), Leadership (+5), Tactical Expertise (+5), Uncanny Survival (+2).</p><p><strong>Equipment:</strong> energy pistol, communication gear, flight suit.</p><p></p><p>Note: A higher level version of this character should consider the Renown feat and Oathbound (from D20 Future) - both give bonuses to his use of aid another, and the latter also gives attack bonuses against his worst enemies.</p><p></p><p>An energy pistol is similar to a Babylon 5-style PPG; it is used in space because it has very little recoil and can't blow holes through spaceship windows (and the like) into space. It is the same size as a typical 9 mm pistol - it deals 2d8 points of fire damage, stores enough energy for 12 shots, can be fired as a semi-automatic weapon and has a range increment of 60 feet.</p><p>--------------------------------------------------------------------------</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1799600, member: 1165"] -------------------------------------------------------------------------- #31 - [COLOR=Yellow][B]FLEET CAPTAIN[/B][/COLOR] [B]Smart/Charismatic/Field Officer [CR11 / 11th level];[/b] D20 Modern/Future Starship commanding officers perform many duties on a starship. In addition to the typical duties that every crewman learns (repairing the ship, piloting, gunnery, treating the injured, operating the sensors, etc) they must also learn tactics, leadership, signals, codes and the like. In combat, a starship officer's primary purpose is to use august leadership to grant skill bonuses (usually to the pilot for fancy maneuvering and sensor operator) as well as use tactical expertise to grant bonuses to attack rolls, enabling him to perform such feats as attacking at longer range while maintaining a decent chance to hit. Starting occupation: [u]Military[/u] (class skills: Knowledge (tactics), Pilot; bonus feat: Personal Firearms Proficiency). [u]Allegiance[/u]: Military unit. [u]Reputation[/u]: +5 (well known in the military community). Starship Commanding Officer [B]Starship Commanding Officer:[/B] Human Smart 3rd / Charismatic 3rd / Field Officer 5. [B]Combat:[/B] Hit-points: 36; MAS 8; Initiative: +1; Speed: 30 ft.; Defense 18 (touch 16, flat-footed 17); BAB +7; Grap +6; Atk +8/+3 ranged (2d8 energy pistol). [B]Saves:[/B] Fort +3, Ref +5, Will +8. [B]Abilities:[/B] Str 8 (-1), Dex 13 (+1), Con 8 (-1), Int 16 (+3), Wis 12 (+1), Cha 16 (+3). [B]Racial Traits:[/B] [I]Human[/I]: no special ability. [B]Skills:[/B] Bluff +11, Computer Use +11, Concentration +1, Craft (electronics) +5, Decipher Script +5, Demolitions +5, Diplomacy +16, Hide +2*, Intimidate +5, Knowledge (behavioral sciences) +4, Knowledge (business) +5, Knowledge (civics) +8, Knowledge (current events) +11, Knowledge (history) +7, Knowledge (tactics) +20, Knowledge (technology) +5, Navigate +7, Pilot +10, Profession +15, Repair +6, Sense Motive +6, Spot +3, Treat Injury +2, Tumble +7. [B]Feats and Talents:[/B] (bonuses counted above) Armor Proficiency (light), Educated (Knowledge [current events], Knowledge [tactics]), Personal Firearms Proficiency, Starship Feint, Starship Gunnery, Starship Operation (light, mediumweight), Trustworthy, Zero-G Training; Plan, Savant (Knowledge [tactics]); Coordinate, Inspiration; August Leadership (+8), Leadership (+5), Tactical Expertise (+5), Uncanny Survival (+2). [B]Equipment:[/B] energy pistol, communication gear, flight suit. Note: A higher level version of this character should consider the Renown feat and Oathbound (from D20 Future) - both give bonuses to his use of aid another, and the latter also gives attack bonuses against his worst enemies. An energy pistol is similar to a Babylon 5-style PPG; it is used in space because it has very little recoil and can't blow holes through spaceship windows (and the like) into space. It is the same size as a typical 9 mm pistol - it deals 2d8 points of fire damage, stores enough energy for 12 shots, can be fired as a semi-automatic weapon and has a range increment of 60 feet. -------------------------------------------------------------------------- [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[d20 Modern-Future-GT] d100 NPCs Thread
Top