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[d20 Modern-Future-GT] d100 NPCs Thread
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<blockquote data-quote="Christopher Lambert" data-source="post: 1886998" data-attributes="member: 25412"><p><span style="color: yellow">#XX - SECURITY HANDLER SPECIALIST (COVERT AGENT)</span></p><p><strong>Dedicated Hero/Strong Hero [CR6 / 6th level]; d20 Modern</strong></p><p></p><p>Working for nefarious businesses or government organizations, these agents will tail threats to their employers, breaks into their homes and rifle through their belongings, plant bugs on them, and otherwise annoy them. They're not too shabby when it comes to combat, either.</p><p></p><p><strong>Starting occupation:</strong> Investigative (class skills: Computer Use, Search; bonus feat: Personal Firearms Proficiency)</p><p><u>Allegiance</u>: corporation or government organization, often evil or law. <strong>Reputation</strong>: +1 (files can be found in private records).</p><p></p><p><strong>Sandra Manning</strong>: Human, Dedicated Hero 3rd-lvl./ Strong Hero 3rd-lvl. (hero)</p><p><strong>Combat</strong>: Hit-points: 32; MAS 12; Initiative: +6; Speed: 30 ft.; Defense 18 (+2 Dex, +4 class, +2 undercover shirt) (touch 16, flat-footed 16); BAB +5; Grap +6; Atk martial arts +6 melee (1d4+3) or small pistol +7 ranged (2d6); AP 3.</p><p><strong>Saves</strong>: Fort +5, Ref +4, Will +4.</p><p><strong>Abilities</strong>: Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 13 (+1), Wis 13 (+1), Cha 10 (+0).</p><p><strong>Racial Traits</strong>: Human. Unless the groups is really paranoid.</p><p><strong>Skills</strong>: Computer Use +4, Disable Device +8, Hide +4, Intimidate +4, Investigate +4, Knowledge (civics) +2, Knowledge (streetwise) +2, Knowledge (tactics) +3, Listen +9, Move Silently +4, Search +4, Sense Motive +4, Sleight of Hand +3, Spot +9.</p><p><strong>Feats</strong>: Alertness, Armor Proficiency (light), Cautious, Combat Martial Arts, Improved Initiative, Personal Firearms Proficiency, Simple Weapons Proficiency, Stealthy. Aware (+3), Skill Emphasis (Disable Device). Improved Melee Smash, Melee Smash.</p><p></p><p><strong>Equipment</strong>: small pistol w/ suppressor, 3 magazines (15 rounds each), concealed carry holster, undercover shirt, professional walkie-talkie with earpiece, sunglasses (variable shade), expensive Timex watch (bugged). No ID. Frequently carry equipment such as phone taps, cellular phone interceptors, and parabolic microphones.</p><p></p><p><span style="color: yellow">#XX - CLEANING CREW LEADER</span></p><p><strong>Smart Hero/Fast Hero [CR 10 / 10th level]; d20 Modern</strong></p><p></p><p>The leader of these groups must be very smart and unshakeable. In addition to the above duties, the cleaning crew leader must plan ambushes and destroy classified equipment, corpses and documents.</p><p></p><p>Strube is frequently accompanied by break-in artists, private detectives, surveillance experts and other such people to aid in missions.</p><p></p><p><strong>Starting occupation:</strong> Investigative (class skills: Gather Information, Sense Motive; bonus feat: Personal Firearms Proficiency)</p><p><u>Allegiance</u>: corporation or government organization, often evil or law. <strong>Reputation</strong>: +0 (government or organization has removed most of their records).</p><p></p><p><strong>Odessa Strube</strong>: Human, Smart Hero 5th-lvl./ Fast Hero 5th-lvl. (hero)</p><p><strong>Combat</strong>: Hit-points: 61; MAS 14; Initiative: +2; Speed: 35 ft.; Defense 21 (+2 Dex, +7 class, +2 undercover shirt) (touch 19, flat-footed 19); BAB +5; Grap +6; Atk martial arts +6 melee (1d4+1) or small pistol +7 ranged (2d6); AP 5.</p><p><strong>Saves</strong>: Fort +4, Ref +6, Will +5.</p><p><strong>Abilities</strong>: Str 12 (+1), Dex 14 (+2), Con 14 (+2), Int 16 (+3), Wis 12 (+1), Cha 10 (+0).</p><p><strong>Racial Traits</strong>: Human. Unless the groups is really paranoid.</p><p><strong>Skills</strong>: Balance +4, Computer Use +7, Concentration +4, Demolitions +9, Diplomacy +2, Disable Device +9, Drive +5, Gather Information +3, Hide +9, Intimidate +6, Investigate +10, Knowledge (behavioral sciences) +4, Knowledge (civics) +4, Knowledge (current events) +5, Knowledge (earth and life sciences) +8, Knowledge (physical sciences) +7, Knowledge (streetwise) +5, Knowledge (tactics) +8, Knowledge (technology) +7, Listen +4, Move Silently +9, Navigate +4, Pilot +7, Repair +4, Research +13, Search +11, Sense Motive +9, Sleight of Hand +7, Spot +4, Treat Injury +3.</p><p> Languages: speaks and read/writes 3.</p><p><strong>Feats</strong>: Aircraft Operation (helicopter), Armor Proficiency (light), Cautious, Combat Expertise, Combat Martial Arts, Confident, Focused, Low Profile, Personal Firearms Proficiency, Stealthy. Evasion, Increased Speed, Uncanny Dodge 1. Linguist, Plan, Savant (Research).</p><p></p><p><strong>Possessions</strong>: small pistol w/ suppressor, 3 magazines (15 rounds each), concealed carry holster, undercover shirt, professional walkie-talkie with earpiece, sunglasses (variable shade), nightvision goggles, helicopter or disguised van crammed with electronics (contains medical gear and yellow tape). No ID. Frequently carry equipment such as phone taps, cellular phone interceptors, and parabolic microphones. In some campaigns alien equipment may be carried as well.</p></blockquote><p></p>
[QUOTE="Christopher Lambert, post: 1886998, member: 25412"] [color=yellow]#XX - SECURITY HANDLER SPECIALIST (COVERT AGENT)[/color] [b]Dedicated Hero/Strong Hero [CR6 / 6th level]; d20 Modern[/b] Working for nefarious businesses or government organizations, these agents will tail threats to their employers, breaks into their homes and rifle through their belongings, plant bugs on them, and otherwise annoy them. They're not too shabby when it comes to combat, either. [b]Starting occupation:[/b] Investigative (class skills: Computer Use, Search; bonus feat: Personal Firearms Proficiency) [u]Allegiance[/u]: corporation or government organization, often evil or law. [b]Reputation[/b]: +1 (files can be found in private records). [b]Sandra Manning[/b]: Human, Dedicated Hero 3rd-lvl./ Strong Hero 3rd-lvl. (hero) [b]Combat[/b]: Hit-points: 32; MAS 12; Initiative: +6; Speed: 30 ft.; Defense 18 (+2 Dex, +4 class, +2 undercover shirt) (touch 16, flat-footed 16); BAB +5; Grap +6; Atk martial arts +6 melee (1d4+3) or small pistol +7 ranged (2d6); AP 3. [b]Saves[/b]: Fort +5, Ref +4, Will +4. [b]Abilities[/b]: Str 12 (+1), Dex 14 (+2), Con 12 (+1), Int 13 (+1), Wis 13 (+1), Cha 10 (+0). [b]Racial Traits[/b]: Human. Unless the groups is really paranoid. [b]Skills[/b]: Computer Use +4, Disable Device +8, Hide +4, Intimidate +4, Investigate +4, Knowledge (civics) +2, Knowledge (streetwise) +2, Knowledge (tactics) +3, Listen +9, Move Silently +4, Search +4, Sense Motive +4, Sleight of Hand +3, Spot +9. [b]Feats[/b]: Alertness, Armor Proficiency (light), Cautious, Combat Martial Arts, Improved Initiative, Personal Firearms Proficiency, Simple Weapons Proficiency, Stealthy. Aware (+3), Skill Emphasis (Disable Device). Improved Melee Smash, Melee Smash. [b]Equipment[/b]: small pistol w/ suppressor, 3 magazines (15 rounds each), concealed carry holster, undercover shirt, professional walkie-talkie with earpiece, sunglasses (variable shade), expensive Timex watch (bugged). No ID. Frequently carry equipment such as phone taps, cellular phone interceptors, and parabolic microphones. [color=yellow]#XX - CLEANING CREW LEADER[/color] [b]Smart Hero/Fast Hero [CR 10 / 10th level]; d20 Modern[/b] The leader of these groups must be very smart and unshakeable. In addition to the above duties, the cleaning crew leader must plan ambushes and destroy classified equipment, corpses and documents. Strube is frequently accompanied by break-in artists, private detectives, surveillance experts and other such people to aid in missions. [b]Starting occupation:[/b] Investigative (class skills: Gather Information, Sense Motive; bonus feat: Personal Firearms Proficiency) [u]Allegiance[/u]: corporation or government organization, often evil or law. [b]Reputation[/b]: +0 (government or organization has removed most of their records). [b]Odessa Strube[/b]: Human, Smart Hero 5th-lvl./ Fast Hero 5th-lvl. (hero) [b]Combat[/b]: Hit-points: 61; MAS 14; Initiative: +2; Speed: 35 ft.; Defense 21 (+2 Dex, +7 class, +2 undercover shirt) (touch 19, flat-footed 19); BAB +5; Grap +6; Atk martial arts +6 melee (1d4+1) or small pistol +7 ranged (2d6); AP 5. [b]Saves[/b]: Fort +4, Ref +6, Will +5. [b]Abilities[/b]: Str 12 (+1), Dex 14 (+2), Con 14 (+2), Int 16 (+3), Wis 12 (+1), Cha 10 (+0). [b]Racial Traits[/b]: Human. Unless the groups is really paranoid. [b]Skills[/b]: Balance +4, Computer Use +7, Concentration +4, Demolitions +9, Diplomacy +2, Disable Device +9, Drive +5, Gather Information +3, Hide +9, Intimidate +6, Investigate +10, Knowledge (behavioral sciences) +4, Knowledge (civics) +4, Knowledge (current events) +5, Knowledge (earth and life sciences) +8, Knowledge (physical sciences) +7, Knowledge (streetwise) +5, Knowledge (tactics) +8, Knowledge (technology) +7, Listen +4, Move Silently +9, Navigate +4, Pilot +7, Repair +4, Research +13, Search +11, Sense Motive +9, Sleight of Hand +7, Spot +4, Treat Injury +3. Languages: speaks and read/writes 3. [b]Feats[/b]: Aircraft Operation (helicopter), Armor Proficiency (light), Cautious, Combat Expertise, Combat Martial Arts, Confident, Focused, Low Profile, Personal Firearms Proficiency, Stealthy. Evasion, Increased Speed, Uncanny Dodge 1. Linguist, Plan, Savant (Research). [b]Possessions[/b]: small pistol w/ suppressor, 3 magazines (15 rounds each), concealed carry holster, undercover shirt, professional walkie-talkie with earpiece, sunglasses (variable shade), nightvision goggles, helicopter or disguised van crammed with electronics (contains medical gear and yellow tape). No ID. Frequently carry equipment such as phone taps, cellular phone interceptors, and parabolic microphones. In some campaigns alien equipment may be carried as well. [/QUOTE]
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