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[d20 Modern-Future-GT] d100 NPCs Thread
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2085924" data-attributes="member: 1165"><p>Bump!</p><p></p><p>ENWorld won't let me log out (so I can't log in under Christopher Lambert) but I had a bit of flavor text to add to Odessa Strube's entry.</p><p></p><p>Two men and a woman walk into the hospital room. All three are wearing dark three-piece suits and sunglasses. The one in the middle quickly flashes a badge and pockets it.</p><p></p><p><span style="color: yellow">"We're here from the Agency of Foreign Technology. I assure you, sir, we have the proper authority here. This is a potential matter of national security..."</span></p><p></p><p>The man standing beside Strube gives you a cold, hard look.</p><p></p><p>And on the spooky note, why not go with two spies!</p><p></p><p><span style="color: yellow">Erik Aasgard</span> (Charismatic Hero 3/Strong Hero 2/Tough Hero 2): <span style="color: Yellow">CR 7</span>; Medium Humanoid (human); <span style="color: Yellow">HD</span> 3d6+2d8+2d10+7, hp 40, Mas 12; Init +0, Spd 30 ft.; <span style="color: Yellow">Def </span> 15 (+5 class); <span style="color: Yellow">BAB </span> +4, Grap +5; <span style="color: Yellow">Atk</span> brawl +6 melee (1d6+1 nonlethal) or club +6 melee (1d6+1); S/R 5 ft./5 ft; <span style="color: Yellow">AL</span> Norway, good; <span style="color: Yellow">SV</span> Fort +7, Ref +2, Will +1; <span style="color: Yellow">AP</span> 3, <span style="color: Yellow">Rep</span> +2; Str 13, Dex 10, Con 12, Int 13, Wis 10, Cha 15.</p><p> <span style="color: Yellow">Occupation</span>: Blue Collar (class skills: Craft (mechanical), Drive, Repair)</p><p> <span style="color: Yellow">Skills</span>: Bluff +5, Climb +5, Computer Use +2, Craft (mechanical) +3, Diplomacy +10, Drive +7, Gather Information +10, Hide +3, Intimidate +5, Knowledge (current events) +5, Knowledge (streetwise) +5, Move Silently +2, Navigate +4, Repair +3, Sense Motive +1, Survival +4, Swim +5, Tumble +1.</p><p> <span style="color: Yellow">Languages</span>: English (literate, spoken), Norwegian (literate, native)</p><p> <span style="color: Yellow">Feats</span>: Athletic, Brawl, Endurance, Guide, Stealthy, Surface Vehicle Operation (powerboat), Trustworthy.</p><p></p><p> <span style="color: Yellow">Talents (Charismatic Hero): </span> Charm (male), Fast Talk.</p><p> <span style="color: Yellow">Talents (Strong Hero):</span> Extreme Effort.</p><p> <span style="color: Yellow">Talents (Tough Hero): </span> Cold Resistance 1.</p><p></p><p>Mr. Aasgard is a character concept I based on Odd Starheim, a real-life Norwegian spy and shipper's son during World War II. A Norwegian patriot, he helped Britain by carrying around portable radios and feeding information to and from Norway to England.</p><p></p><p>He made a number of close escapes from the Germans; in one instance, he literally jumped over a bed (with an old woman laying in it) and out an open window, then ran into the dark outside to escape soldiers who had tracked him through his radio.</p><p></p><p>When Germany occupied Norway, they kept Niels Bohr and other atomic scientists who worked there captive in a lab, and Bohr continued his work on the atomic bomb. His attempts to code his notes met with total failure, although he probably didn't realize this.</p><p></p><p>Needless to say, the allies were concerned about this, and wanted him out, fast. But it wasn't easy, and they used a contingency plan - blow up the heavy water plant. All they needed to do is recruit an agent from inside who had scoped out the place, train them how to use explosives, and then send them back... without using aircraft.</p><p></p><p>British commandos (or at least commandos working <em>for</em> the British) were already hiding out in a freezing cold valley, waiting for the appropriate contact. They themselves had many close escapes from frostbite to German soldiers, and their reinforcements were all horribly killed.</p><p></p><p>Starheim, codenamed CHEESE, volunteered for the mission. He managed to recruit one of the scientists working there (that must have taken effort), then spirited him out of the country by skiing down a huge snow-covered glacier that well-trained outdoors enthusiasts were afraid of (the journey took days, I believe) and then hijacking a boat to England.</p><p></p><p>The scientist was given a three-week crash course in the use of demolitions, then sent back. When he made it back to the plant, the guards were, needless to say, curious about his absense. He told them he had the flu ... and they believed him!</p><p></p><p>The scientist later arranged for commandos to infiltrate the plant and blow it up from the outside. While the plant was knocked out of commission, it wasn't completely destroyed. The commandos (most or all of whom died shortly thereafter when the Germans found them) believed their mission to be a failure. While it was actually a success, the plant came back online in a few months.</p><p></p><p><span style="color: Yellow">Spy, Military Intelligence </span> (Smart Hero 3/Fast Hero 3/Dedicated Hero 5): <span style="color: Yellow">CR</span> 11; Medium Humanoid (human); <span style="color: Yellow">HD</span> 8d6+3d8, hp 45, Mas 10; Init +1, Spd 30 ft.; <span style="color: Yellow">Def</span> 19 (+1 Dex, +8 class); <span style="color: Yellow">BAB</span> +6, Grap +6; <span style="color: Yellow">Atk</span> small pistol +7/+2 ranged (2d6); S/R 5 ft./5 ft.; <span style="color: Yellow">AL</span> classified; <span style="color: Yellow">AP</span> 5, <span style="color: Yellow">Rep</span> +1; Str 10, Dex 13, Con 10, Int 17, Wis 12, Cha 12.</p><p> <span style="color: Yellow">Occupation</span>: Military (class skills: Hide, Knowledge (tactics); bonus feat: Personal Firearms Proficiency)</p><p> <span style="color: Yellow">Skills</span>: Balance +4, Bluff +7*, Computer Use +5, Concentration +3, Craft (chemical) +4, Craft (visual arts) +4, Demolitions +5, Diplomacy +12*, Disguise +5, Gather Information +9*, Hide +7, Investigate +8, Knowledge (current events) +12, Knowledge (history) +5, Knowledge (popular culture) +5, Knowledge (streetwise) +5, Knowledge (tactics) +20, Knowledge (technology) +5, Listen +11, Move Silently +4, Navigate +4, Profession +6, Research +5, Search +5, Sense Motive +5*, Sleight of Hand +4, Spot +16, Survival +2, Treat Injury +2, Tumble +6.</p><p> <span style="color: Yellow">Languages</span>: English (literate, spoken), French (literate, spoken), German (literate, spoken), Russian (literate, spoken), Ukrainian (literate, native)</p><p> <span style="color: Yellow">Feats</span>: Agile, Alertness, Armor Proficiency (light), Attentive, Deceptive, Educated (current events, tactics), Low Profile, Personal Firearms Proficiency, Trustworthy.</p><p></p><p> <span style="color: Yellow">Talents (Dedicated Hero): </span> Aware, Empathy, Skill Emphasis (Diplomacy)</p><p> <span style="color: Yellow">Talents (Fast Hero): </span> Evasion, Uncanny Dodge I</p><p> <span style="color: Yellow">Talents (Smart Hero): </span> Linguist, Savant (Knowledge (tactics))</p><p></p><p>Military intelligence operatives receive training in all kinds of things ... how to know when they're being followed and how to not let their follower know they know, how to jump from a train or an airplane, how to recruit traitors, how to communicate secretly, how to get in and out of a hostile country without being noticed, and so forth.</p><p></p><p>He can serve as an adversary to the players, relying on his (most likely) diplomatic immunity to evade any legal countermeasures the heroes may try to use on him.</p><p></p><p>The above character is a generic example. You may want to spice him up by adding Fast or Charismatic levels and giving him Combat Martial Arts or Streetfighting as feats and Demolitions and Disable Device as additional skills.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2085924, member: 1165"] Bump! ENWorld won't let me log out (so I can't log in under Christopher Lambert) but I had a bit of flavor text to add to Odessa Strube's entry. Two men and a woman walk into the hospital room. All three are wearing dark three-piece suits and sunglasses. The one in the middle quickly flashes a badge and pockets it. [color=yellow]"We're here from the Agency of Foreign Technology. I assure you, sir, we have the proper authority here. This is a potential matter of national security..."[/color] The man standing beside Strube gives you a cold, hard look. And on the spooky note, why not go with two spies! [color=yellow]Erik Aasgard[/color] (Charismatic Hero 3/Strong Hero 2/Tough Hero 2): [COLOR=Yellow]CR 7[/COLOR]; Medium Humanoid (human); [COLOR=Yellow]HD[/COLOR] 3d6+2d8+2d10+7, hp 40, Mas 12; Init +0, Spd 30 ft.; [COLOR=Yellow]Def [/COLOR] 15 (+5 class); [COLOR=Yellow]BAB [/COLOR] +4, Grap +5; [COLOR=Yellow]Atk[/COLOR] brawl +6 melee (1d6+1 nonlethal) or club +6 melee (1d6+1); S/R 5 ft./5 ft; [COLOR=Yellow]AL[/COLOR] Norway, good; [COLOR=Yellow]SV[/COLOR] Fort +7, Ref +2, Will +1; [COLOR=Yellow]AP[/COLOR] 3, [COLOR=Yellow]Rep[/COLOR] +2; Str 13, Dex 10, Con 12, Int 13, Wis 10, Cha 15. [COLOR=Yellow]Occupation[/COLOR]: Blue Collar (class skills: Craft (mechanical), Drive, Repair) [COLOR=Yellow]Skills[/COLOR]: Bluff +5, Climb +5, Computer Use +2, Craft (mechanical) +3, Diplomacy +10, Drive +7, Gather Information +10, Hide +3, Intimidate +5, Knowledge (current events) +5, Knowledge (streetwise) +5, Move Silently +2, Navigate +4, Repair +3, Sense Motive +1, Survival +4, Swim +5, Tumble +1. [COLOR=Yellow]Languages[/COLOR]: English (literate, spoken), Norwegian (literate, native) [COLOR=Yellow]Feats[/COLOR]: Athletic, Brawl, Endurance, Guide, Stealthy, Surface Vehicle Operation (powerboat), Trustworthy. [COLOR=Yellow]Talents (Charismatic Hero): [/COLOR] Charm (male), Fast Talk. [COLOR=Yellow]Talents (Strong Hero):[/COLOR] Extreme Effort. [COLOR=Yellow]Talents (Tough Hero): [/COLOR] Cold Resistance 1. Mr. Aasgard is a character concept I based on Odd Starheim, a real-life Norwegian spy and shipper's son during World War II. A Norwegian patriot, he helped Britain by carrying around portable radios and feeding information to and from Norway to England. He made a number of close escapes from the Germans; in one instance, he literally jumped over a bed (with an old woman laying in it) and out an open window, then ran into the dark outside to escape soldiers who had tracked him through his radio. When Germany occupied Norway, they kept Niels Bohr and other atomic scientists who worked there captive in a lab, and Bohr continued his work on the atomic bomb. His attempts to code his notes met with total failure, although he probably didn't realize this. Needless to say, the allies were concerned about this, and wanted him out, fast. But it wasn't easy, and they used a contingency plan - blow up the heavy water plant. All they needed to do is recruit an agent from inside who had scoped out the place, train them how to use explosives, and then send them back... without using aircraft. British commandos (or at least commandos working [i]for[/i] the British) were already hiding out in a freezing cold valley, waiting for the appropriate contact. They themselves had many close escapes from frostbite to German soldiers, and their reinforcements were all horribly killed. Starheim, codenamed CHEESE, volunteered for the mission. He managed to recruit one of the scientists working there (that must have taken effort), then spirited him out of the country by skiing down a huge snow-covered glacier that well-trained outdoors enthusiasts were afraid of (the journey took days, I believe) and then hijacking a boat to England. The scientist was given a three-week crash course in the use of demolitions, then sent back. When he made it back to the plant, the guards were, needless to say, curious about his absense. He told them he had the flu ... and they believed him! The scientist later arranged for commandos to infiltrate the plant and blow it up from the outside. While the plant was knocked out of commission, it wasn't completely destroyed. The commandos (most or all of whom died shortly thereafter when the Germans found them) believed their mission to be a failure. While it was actually a success, the plant came back online in a few months. [COLOR=Yellow]Spy, Military Intelligence [/COLOR] (Smart Hero 3/Fast Hero 3/Dedicated Hero 5): [COLOR=Yellow]CR[/COLOR] 11; Medium Humanoid (human); [COLOR=Yellow]HD[/COLOR] 8d6+3d8, hp 45, Mas 10; Init +1, Spd 30 ft.; [COLOR=Yellow]Def[/COLOR] 19 (+1 Dex, +8 class); [COLOR=Yellow]BAB[/COLOR] +6, Grap +6; [COLOR=Yellow]Atk[/COLOR] small pistol +7/+2 ranged (2d6); S/R 5 ft./5 ft.; [COLOR=Yellow]AL[/COLOR] classified; [COLOR=Yellow]AP[/COLOR] 5, [COLOR=Yellow]Rep[/COLOR] +1; Str 10, Dex 13, Con 10, Int 17, Wis 12, Cha 12. [COLOR=Yellow]Occupation[/COLOR]: Military (class skills: Hide, Knowledge (tactics); bonus feat: Personal Firearms Proficiency) [COLOR=Yellow]Skills[/COLOR]: Balance +4, Bluff +7*, Computer Use +5, Concentration +3, Craft (chemical) +4, Craft (visual arts) +4, Demolitions +5, Diplomacy +12*, Disguise +5, Gather Information +9*, Hide +7, Investigate +8, Knowledge (current events) +12, Knowledge (history) +5, Knowledge (popular culture) +5, Knowledge (streetwise) +5, Knowledge (tactics) +20, Knowledge (technology) +5, Listen +11, Move Silently +4, Navigate +4, Profession +6, Research +5, Search +5, Sense Motive +5*, Sleight of Hand +4, Spot +16, Survival +2, Treat Injury +2, Tumble +6. [COLOR=Yellow]Languages[/COLOR]: English (literate, spoken), French (literate, spoken), German (literate, spoken), Russian (literate, spoken), Ukrainian (literate, native) [COLOR=Yellow]Feats[/COLOR]: Agile, Alertness, Armor Proficiency (light), Attentive, Deceptive, Educated (current events, tactics), Low Profile, Personal Firearms Proficiency, Trustworthy. [COLOR=Yellow]Talents (Dedicated Hero): [/COLOR] Aware, Empathy, Skill Emphasis (Diplomacy) [COLOR=Yellow]Talents (Fast Hero): [/COLOR] Evasion, Uncanny Dodge I [COLOR=Yellow]Talents (Smart Hero): [/COLOR] Linguist, Savant (Knowledge (tactics)) Military intelligence operatives receive training in all kinds of things ... how to know when they're being followed and how to not let their follower know they know, how to jump from a train or an airplane, how to recruit traitors, how to communicate secretly, how to get in and out of a hostile country without being noticed, and so forth. He can serve as an adversary to the players, relying on his (most likely) diplomatic immunity to evade any legal countermeasures the heroes may try to use on him. The above character is a generic example. You may want to spice him up by adding Fast or Charismatic levels and giving him Combat Martial Arts or Streetfighting as feats and Demolitions and Disable Device as additional skills. [/QUOTE]
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