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[d20 Modern/Future] What to do in a first adventure?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2035115" data-attributes="member: 12332"><p>I'd definately plan to spend some time on Wealth. And prepare to be descriptive with it, story-tell a touch. I've found that every time I'm bringing somebody from D&D to the Wealth system there's always at least some initial resistance.</p><p></p><p>And by resistance I mean: "This is (@#$& stupid." Most people will feel that tracking dollars and cents is "more realistic" and they'll especially get worked up when the guy with a Wealth Bonus two lower than him can buy a glock on a good roll and he didn't. </p><p></p><p>I had this work in reverse the other weekend when I gave the group a stock cash amount ("selling" cash) and the guy with the highest bonus ended the session with the lowest bonus (by one point). He didn't really have a problem with it, though, as he likes the Wealth system and the stories we can tell about situations just like that. One of the new players thought it odd.</p><p></p><p>But eventually folks get used to it. Take some time with it, though, make it fun, add some tension. Play with the time needed to shop some. I like to find a way to roll some dice for time shopping, for instance. Like if it'll take 12 hours, maybe do 1d10+2 and have some dramatic moment that will be happening in 8 hours. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2035115, member: 12332"] I'd definately plan to spend some time on Wealth. And prepare to be descriptive with it, story-tell a touch. I've found that every time I'm bringing somebody from D&D to the Wealth system there's always at least some initial resistance. And by resistance I mean: "This is (@#$& stupid." Most people will feel that tracking dollars and cents is "more realistic" and they'll especially get worked up when the guy with a Wealth Bonus two lower than him can buy a glock on a good roll and he didn't. I had this work in reverse the other weekend when I gave the group a stock cash amount ("selling" cash) and the guy with the highest bonus ended the session with the lowest bonus (by one point). He didn't really have a problem with it, though, as he likes the Wealth system and the stories we can tell about situations just like that. One of the new players thought it odd. But eventually folks get used to it. Take some time with it, though, make it fun, add some tension. Play with the time needed to shop some. I like to find a way to roll some dice for time shopping, for instance. Like if it'll take 12 hours, maybe do 1d10+2 and have some dramatic moment that will be happening in 8 hours. --fje [/QUOTE]
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[d20 Modern/Future] What to do in a first adventure?
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