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Story Hour
d20 Modern game: the AEGIS Chronicle
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<blockquote data-quote="NekoAli" data-source="post: 1503554" data-attributes="member: 12665"><p>This is the story hour for my new d20 Modern game. It is a homebrew setting,</p><p>using all the rules from the d20 Modern and Urban Arcana book. It is sort of an</p><p>'everything and the kitchen sink' game, not entirely unlike the Urban Arcana</p><p>setting but with some significant differences.</p><p></p><p>The world as we know it seems normal. People work, live and spend their lives</p><p>without knowing of a wider existance just below the surface. For the world as we</p><p>know it is only one of countless other Earths, each varying to some smaller or</p><p>greater degree. Some worlds are hardly differenet from the one that we know,</p><p>while others are radically different, with monsters only known to us in myth and</p><p>legend commonplace. Sometimes however, there is a crossing between worlds, with</p><p>people, creatures or things moving from one Earth to another.</p><p></p><p>Most people aren't aware of these things though. Some crossovers come from</p><p>Earths so similar, that what crosses over blends in easily with our world. Some</p><p>times it's a bit harder to explain things, but people have an amazing ability to</p><p>rationalize the unusual away. In some cases though, what crosses over is to</p><p>strange, to different or to dangerous to be left alone or explained away. In</p><p>that case, someone needs to step in and deal with with the situation before it</p><p>gets to far out of hand. This is where AEGIS comes in.</p><p></p><p>AEGIS is a shadowy government agency dedicated to protecting American (and by</p><p>default the world's) citizens from dangers from these other Earths. While the</p><p>general populace is unaware of these things beyond science fiction and fantasy</p><p>stories, AEGIS and it's various other counterparts around the world seek to</p><p>maintain this illusion or normalcy, to allow people to go about their lives as</p><p>usual. These people step up to face the dangers of dimensional travellers, rogue</p><p>psions or magic gone wrong and stop them quickly and quietly, before normal</p><p>people find out about them.</p><p></p><p>Some of these agents are talented people from our world. Some are dimensional</p><p>refugees with no way to go home, trading their skills and talents for a</p><p>relatively safe place to live. AEGIS works under the cover of a special elite</p><p>anti-terrorist military unit. Different bases are located in several locations</p><p>around the country, each protecting their own area. Only the members of AEGIS</p><p>and certain highly placed goverment personell are aware of the orginization's</p><p>true agenda.</p><p></p><p>Policy is very strict on dealing with dimensional crossovers. Items are located,</p><p>studied and stored in various secret warehouses about the country. People and</p><p>creatures from other Earths are a bit more difficult to deal with. Those that</p><p>exhibit obvious danger to the people of this Earth are to be destroyed whenever</p><p>possible, or trapped and sealed away when that isn't possible. For those that</p><p>are not dangerous, they are given a choice. Either join the agency and work for</p><p>them, or be routed into specially created enclaves monitored by AEGIS. Those who</p><p>choose not to join the agency are provided with some assistance and mostly left</p><p>to live life as best they can, providing they follow our laws and certain</p><p>restrictions. For those people who look human or nearly so, it is relatively</p><p>easy to ease into society with AEGIS' help. For obvious non-humans, it is</p><p>harder, but the agency helps where they can and arranges homes away from the</p><p>prying eyes of ordinary citizens. Unfortuantely, the nature of cross-dimensional</p><p>travel makes it impossible to return back to the same world a person originally</p><p>came from. With untold countless parallell dimensions, and more being created</p><p>constatly, sending something back to the same world it came from is not</p><p>possible.</p><p></p><p>Those that choose to work with the agency are given better treatment. They often</p><p>prove to be the most valuable agents that AEGIS has, with different and useful</p><p>abilities, and a familiarity with what the agency routinely has to deal with.</p><p>The majority of other upper level agents come from people who have either had an</p><p>encounter with the unusual, or abilities that set them apart from ordinary</p><p>humans. Lower level agents, support personel and functionaries are generally</p><p>enlisted military personel or civilians who have been brought in to support the</p><p>active agents and support the anti-terrorist task force facade. While they are</p><p>aware of the truth of the matter, they are carefully selected for secrecy and</p><p>the ability to deal with the truth.</p><p></p><p>The players are the members of the Alpha team of Bay City's branch of AEGIS.</p><p>They are the primary team, the best that AEGIS has in the area. Bay City is an</p><p>old industrial city on the coast of New Jersey, once heavily occupied by various</p><p>heavy industries, but now mostly in disrepair and falling down as more and more</p><p>industries move out of country for cheap labor. AEGIS has established a military</p><p>base as cover, with a high-tech headquarters underneath to run their operations</p><p>out of. They have also secretly bought up real estate around and outside of the</p><p>city to use as private enclaves for dimensional refugees.</p><p></p><p>The Alpha team currently consist of these members:</p><p></p><p>Alexandra, a human telepath. A civilian, she was recruited for her psychic</p><p>abilities. Alex is played by DevilGirl.</p><p></p><p>Argus Bloodbane, an elf sniper. Though with his build and ears, he looks</p><p>different from humans, but fits in close enough to pass as one under casual</p><p>inspection. Argus is played by Silvr_Dragon</p><p></p><p>Jack 'Answulfs' Bristelle, a teifling gunman. A native to this Earth, but blood</p><p>from another runs through his veins, marking him as different than others, and</p><p>gifting him with some abilities that other native humans don't have. Jack is</p><p>played by Nadal.</p></blockquote><p></p>
[QUOTE="NekoAli, post: 1503554, member: 12665"] This is the story hour for my new d20 Modern game. It is a homebrew setting, using all the rules from the d20 Modern and Urban Arcana book. It is sort of an 'everything and the kitchen sink' game, not entirely unlike the Urban Arcana setting but with some significant differences. The world as we know it seems normal. People work, live and spend their lives without knowing of a wider existance just below the surface. For the world as we know it is only one of countless other Earths, each varying to some smaller or greater degree. Some worlds are hardly differenet from the one that we know, while others are radically different, with monsters only known to us in myth and legend commonplace. Sometimes however, there is a crossing between worlds, with people, creatures or things moving from one Earth to another. Most people aren't aware of these things though. Some crossovers come from Earths so similar, that what crosses over blends in easily with our world. Some times it's a bit harder to explain things, but people have an amazing ability to rationalize the unusual away. In some cases though, what crosses over is to strange, to different or to dangerous to be left alone or explained away. In that case, someone needs to step in and deal with with the situation before it gets to far out of hand. This is where AEGIS comes in. AEGIS is a shadowy government agency dedicated to protecting American (and by default the world's) citizens from dangers from these other Earths. While the general populace is unaware of these things beyond science fiction and fantasy stories, AEGIS and it's various other counterparts around the world seek to maintain this illusion or normalcy, to allow people to go about their lives as usual. These people step up to face the dangers of dimensional travellers, rogue psions or magic gone wrong and stop them quickly and quietly, before normal people find out about them. Some of these agents are talented people from our world. Some are dimensional refugees with no way to go home, trading their skills and talents for a relatively safe place to live. AEGIS works under the cover of a special elite anti-terrorist military unit. Different bases are located in several locations around the country, each protecting their own area. Only the members of AEGIS and certain highly placed goverment personell are aware of the orginization's true agenda. Policy is very strict on dealing with dimensional crossovers. Items are located, studied and stored in various secret warehouses about the country. People and creatures from other Earths are a bit more difficult to deal with. Those that exhibit obvious danger to the people of this Earth are to be destroyed whenever possible, or trapped and sealed away when that isn't possible. For those that are not dangerous, they are given a choice. Either join the agency and work for them, or be routed into specially created enclaves monitored by AEGIS. Those who choose not to join the agency are provided with some assistance and mostly left to live life as best they can, providing they follow our laws and certain restrictions. For those people who look human or nearly so, it is relatively easy to ease into society with AEGIS' help. For obvious non-humans, it is harder, but the agency helps where they can and arranges homes away from the prying eyes of ordinary citizens. Unfortuantely, the nature of cross-dimensional travel makes it impossible to return back to the same world a person originally came from. With untold countless parallell dimensions, and more being created constatly, sending something back to the same world it came from is not possible. Those that choose to work with the agency are given better treatment. They often prove to be the most valuable agents that AEGIS has, with different and useful abilities, and a familiarity with what the agency routinely has to deal with. The majority of other upper level agents come from people who have either had an encounter with the unusual, or abilities that set them apart from ordinary humans. Lower level agents, support personel and functionaries are generally enlisted military personel or civilians who have been brought in to support the active agents and support the anti-terrorist task force facade. While they are aware of the truth of the matter, they are carefully selected for secrecy and the ability to deal with the truth. The players are the members of the Alpha team of Bay City's branch of AEGIS. They are the primary team, the best that AEGIS has in the area. Bay City is an old industrial city on the coast of New Jersey, once heavily occupied by various heavy industries, but now mostly in disrepair and falling down as more and more industries move out of country for cheap labor. AEGIS has established a military base as cover, with a high-tech headquarters underneath to run their operations out of. They have also secretly bought up real estate around and outside of the city to use as private enclaves for dimensional refugees. The Alpha team currently consist of these members: Alexandra, a human telepath. A civilian, she was recruited for her psychic abilities. Alex is played by DevilGirl. Argus Bloodbane, an elf sniper. Though with his build and ears, he looks different from humans, but fits in close enough to pass as one under casual inspection. Argus is played by Silvr_Dragon Jack 'Answulfs' Bristelle, a teifling gunman. A native to this Earth, but blood from another runs through his veins, marking him as different than others, and gifting him with some abilities that other native humans don't have. Jack is played by Nadal. [/QUOTE]
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d20 Modern game: the AEGIS Chronicle
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