Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
D20 Modern Gamma World - Story ideas
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darrin Drader" data-source="post: 685460" data-attributes="member: 7394"><p>Hi all,</p><p></p><p>I've done some gene splicing to recreate Gamma World from D20 Modern, Darwin's World, and the Omega World article. I guess I just don't have the patience to wait for White Wolf's Gamma World.</p><p></p><p>Anyway, I could use a few story ideas. I have one, which will make a decent intro for a long-term campaign, and I have an ending in mind, but still missing almost the entire middle section, which is about 90% of where the campaign will play out.</p><p></p><p>The beginning: (Stealing liberally from Fallout) A couple characters emerge from a vault after several system failures inside make it inhabitable. As a result the vault is opened up. Most of the people stay near the original vault, but the characters are drawn away on a search for ancient technology. Their travells first bring them to an area (my home town <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) where some greedy raiders have hoarded most of the city's supplies in an old shopping mall (now heavily fortified). To make matters worse, the area is in a severe drought, and the only place that has food and drinkable water is the shopping mall. The raiders are selling this stuff, but only in trade to people who have combat armor and guns. The party will have to go in and either take it by force (most likely) or negotiate for it (not so likely).</p><p></p><p>Fast forward to the end of the campaign, the characters manage to find a hidden cache of hidden technology, which includes a half built UFO. It turns out that before the apocalypse, a US government group actually was in contact with aliens who were helping them to leave the planet. In fact the group did leave the planet along with several others, but didn't share the technology with the rest of the world, so when the world governments decided to nuke one-another, most people were stuck on Earth when the bombs started dropping. If all goes well, the party will complete the UFO, round up a number of the good people and mutants, and fly off to a less toxic world with a brighter future.</p><p></p><p>Its the stuff in-between that I could use some help with. Anyone have any ideas they would like to share?</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 685460, member: 7394"] Hi all, I've done some gene splicing to recreate Gamma World from D20 Modern, Darwin's World, and the Omega World article. I guess I just don't have the patience to wait for White Wolf's Gamma World. Anyway, I could use a few story ideas. I have one, which will make a decent intro for a long-term campaign, and I have an ending in mind, but still missing almost the entire middle section, which is about 90% of where the campaign will play out. The beginning: (Stealing liberally from Fallout) A couple characters emerge from a vault after several system failures inside make it inhabitable. As a result the vault is opened up. Most of the people stay near the original vault, but the characters are drawn away on a search for ancient technology. Their travells first bring them to an area (my home town :D ) where some greedy raiders have hoarded most of the city's supplies in an old shopping mall (now heavily fortified). To make matters worse, the area is in a severe drought, and the only place that has food and drinkable water is the shopping mall. The raiders are selling this stuff, but only in trade to people who have combat armor and guns. The party will have to go in and either take it by force (most likely) or negotiate for it (not so likely). Fast forward to the end of the campaign, the characters manage to find a hidden cache of hidden technology, which includes a half built UFO. It turns out that before the apocalypse, a US government group actually was in contact with aliens who were helping them to leave the planet. In fact the group did leave the planet along with several others, but didn't share the technology with the rest of the world, so when the world governments decided to nuke one-another, most people were stuck on Earth when the bombs started dropping. If all goes well, the party will complete the UFO, round up a number of the good people and mutants, and fly off to a less toxic world with a brighter future. Its the stuff in-between that I could use some help with. Anyone have any ideas they would like to share? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20 Modern Gamma World - Story ideas
Top