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[d20 Modern] - Harry Potter (Urban Arcana) [Full]
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<blockquote data-quote="Arknath" data-source="post: 1181330" data-attributes="member: 2850"><p>Re: The ruleset.</p><p></p><p>Yes, I plan on using a combination of both by taking the necessary mechanics for the world from both. While there will be no chance of starting with about half the skills in d20 modern, there will be some skills from D&D that will be substituted for those skills. Also, I'm considering tinkering with the UA magic system and making it more like D&D, but that is a work in progress.</p><p></p><p>Varying creative aspects of the story from Ms. Rowling are not expanded in the book because of the need for a backdrop for her stories. The courses at the school is a big example of something that could be expanded upon to make characters unique from each other in more ways than personality and history. As far as I have read, there isn't much talk about the "Life-After-Hogwart's" occupations that these wizards are supposed to be preparing for. It's sufficient for a story insomuch that the reader need not be thinking about those sort of things while reading, but for a role-playing game that has characters with their own personal goals and agendas, it's something that needs attention.</p><p></p><p>My intent is to stay as true to the novels as possible while still making it an interesting and entertaining game. Sometimes that just won't be possible and sometimes the player's will have a better idea than I come up with for a certain piece. Either way, this is a setting that SCREAMS "publish me" but because of some creative types up in Hollywood (or wherever) they don't want to make it into an RPG. So, we have to use what we got. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Re: the lack of Urban Arcana. </p><p></p><p>There is a great deal of information that will come from this book. It is an excellent resource for all things modern and magical. So even if you decide not to play in this game, if you're interested in the genre, it's worth every red cent. I'll help you along as much as I can, but if you've got the 3.5E PHB and d20 Modern, you've got 80% of the material. UA just provides more feats, spells, AdCs, PrCs, equipment, etc. There will be many homebrew items that I will have to construct as well (with the help of players, of course) so don't worry. You're sitting pretty.</p></blockquote><p></p>
[QUOTE="Arknath, post: 1181330, member: 2850"] Re: The ruleset. Yes, I plan on using a combination of both by taking the necessary mechanics for the world from both. While there will be no chance of starting with about half the skills in d20 modern, there will be some skills from D&D that will be substituted for those skills. Also, I'm considering tinkering with the UA magic system and making it more like D&D, but that is a work in progress. Varying creative aspects of the story from Ms. Rowling are not expanded in the book because of the need for a backdrop for her stories. The courses at the school is a big example of something that could be expanded upon to make characters unique from each other in more ways than personality and history. As far as I have read, there isn't much talk about the "Life-After-Hogwart's" occupations that these wizards are supposed to be preparing for. It's sufficient for a story insomuch that the reader need not be thinking about those sort of things while reading, but for a role-playing game that has characters with their own personal goals and agendas, it's something that needs attention. My intent is to stay as true to the novels as possible while still making it an interesting and entertaining game. Sometimes that just won't be possible and sometimes the player's will have a better idea than I come up with for a certain piece. Either way, this is a setting that SCREAMS "publish me" but because of some creative types up in Hollywood (or wherever) they don't want to make it into an RPG. So, we have to use what we got. :) Re: the lack of Urban Arcana. There is a great deal of information that will come from this book. It is an excellent resource for all things modern and magical. So even if you decide not to play in this game, if you're interested in the genre, it's worth every red cent. I'll help you along as much as I can, but if you've got the 3.5E PHB and d20 Modern, you've got 80% of the material. UA just provides more feats, spells, AdCs, PrCs, equipment, etc. There will be many homebrew items that I will have to construct as well (with the help of players, of course) so don't worry. You're sitting pretty. [/QUOTE]
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