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[d20 Modern] - Harry Potter (Urban Arcana) [Full]
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<blockquote data-quote="Arknath" data-source="post: 1188536" data-attributes="member: 2850"><p>Finally!! Character creation information (Part 1):</p><p></p><p>Alright everyone, gather round. I think I have worked out a system.</p><p></p><p><strong>Ability Scores:</strong> You will all be given 24 build points to build your characters with. Also, remember that you will be considered to be in the "Child" age group, so -3 to Str and Con and -1 to everything else. I would like for everyone to determine a birthday for your character so that we can keep accurate count.</p><p></p><p><strong>Race:</strong> For this game, the PC's must be human.</p><p></p><p><strong>Class:</strong> Any of the six basic classes can be used that are from the d20 Modern handbook. Use these classes to define your character's "character". If you want to be a "Crabbe" type, go for Strong or Tough, if you want a "Hermione" type, go for Smart. Along with other attributes, I will use the class to determine the house you end up in. All characters will be level 1 with 0 experience.</p><p></p><p><strong>Talents:</strong> All talents are available.</p><p></p><p><strong>Occupation:</strong> This is the first place that will differ from a regular d20 Modern game. According to your background, you will choose your parents occupation. Based on this/these occupations, I will determine your wealth score.</p><p></p><p><strong>Action Points:</strong> You have the regular amount of action points for a character of your level.</p><p></p><p><strong>Reputation:</strong> Only those who come from rich or well known families will have any sort of reputation bonus (and even then, not much).</p><p></p><p><strong>Skills:</strong> Many skills are off-limits for first and second year students. These skills include anything involving modern technology (computer use, craft[electronics], etc.). Use your common sense to determine what you would know at 11 years old. Keep in mind, however, that things such as Balance and Climbing are still valid places to spend points (especially if you plan on playing Quidditch). Three new skills will be available (and will use the rules from the D&D 3.5E book): Knowledge (History), Craft (Alchemy), and Spellcraft.</p><p></p><p><strong>Feats:</strong> As with skills, any feat that gives you a bonus to anything having to do with electronics or modern technology (or anything else you wouldn't learn the first two years of your wizarding education) are off-limits until 3rd year. Once third year is reached, your choices will open up immensely.</p><p></p><p>This ought to give you enough to go on for a while. If there is any questions or anything you need, just let me know...I'm going to determine what kind of equipment you will be allowed to use...after that, I think that's it...</p></blockquote><p></p>
[QUOTE="Arknath, post: 1188536, member: 2850"] Finally!! Character creation information (Part 1): Alright everyone, gather round. I think I have worked out a system. [b]Ability Scores:[/b] You will all be given 24 build points to build your characters with. Also, remember that you will be considered to be in the "Child" age group, so -3 to Str and Con and -1 to everything else. I would like for everyone to determine a birthday for your character so that we can keep accurate count. [b]Race:[/b] For this game, the PC's must be human. [b]Class:[/b] Any of the six basic classes can be used that are from the d20 Modern handbook. Use these classes to define your character's "character". If you want to be a "Crabbe" type, go for Strong or Tough, if you want a "Hermione" type, go for Smart. Along with other attributes, I will use the class to determine the house you end up in. All characters will be level 1 with 0 experience. [b]Talents:[/b] All talents are available. [b]Occupation:[/b] This is the first place that will differ from a regular d20 Modern game. According to your background, you will choose your parents occupation. Based on this/these occupations, I will determine your wealth score. [b]Action Points:[/b] You have the regular amount of action points for a character of your level. [b]Reputation:[/b] Only those who come from rich or well known families will have any sort of reputation bonus (and even then, not much). [b]Skills:[/b] Many skills are off-limits for first and second year students. These skills include anything involving modern technology (computer use, craft[electronics], etc.). Use your common sense to determine what you would know at 11 years old. Keep in mind, however, that things such as Balance and Climbing are still valid places to spend points (especially if you plan on playing Quidditch). Three new skills will be available (and will use the rules from the D&D 3.5E book): Knowledge (History), Craft (Alchemy), and Spellcraft. [b]Feats:[/b] As with skills, any feat that gives you a bonus to anything having to do with electronics or modern technology (or anything else you wouldn't learn the first two years of your wizarding education) are off-limits until 3rd year. Once third year is reached, your choices will open up immensely. This ought to give you enough to go on for a while. If there is any questions or anything you need, just let me know...I'm going to determine what kind of equipment you will be allowed to use...after that, I think that's it... [/QUOTE]
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