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D20 Modern Heroic
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<blockquote data-quote="Essex" data-source="post: 1365205" data-attributes="member: 2152"><p>The 4th level entrance is only if you custom tailor it to hit that class quickly. In two campaigns under D20 Modern, the average number of classes a character had was 4, primarily because someone wanted a talent or two for a different class. However, since most classes start with a +0 in almost every column this effectively means character advancement halts.</p><p></p><p>It also sets a higher cap for the players. If you start at 10th level, its only a 10-level game. What this was, was to allow character to design characters that weren't heavily multi-classed AND still allows them to travel the full 20-level spread.</p><p></p><p>As pointed out, its a taste thing. I have no problems with D20 Modern. I LOVE D20 Modern. But for our playing style, this "scale-reset" was much more useful. If we're the only 4 people in the world, who think so, oh well then. I'm not razzing the system or saying this is the way things should be done.</p></blockquote><p></p>
[QUOTE="Essex, post: 1365205, member: 2152"] The 4th level entrance is only if you custom tailor it to hit that class quickly. In two campaigns under D20 Modern, the average number of classes a character had was 4, primarily because someone wanted a talent or two for a different class. However, since most classes start with a +0 in almost every column this effectively means character advancement halts. It also sets a higher cap for the players. If you start at 10th level, its only a 10-level game. What this was, was to allow character to design characters that weren't heavily multi-classed AND still allows them to travel the full 20-level spread. As pointed out, its a taste thing. I have no problems with D20 Modern. I LOVE D20 Modern. But for our playing style, this "scale-reset" was much more useful. If we're the only 4 people in the world, who think so, oh well then. I'm not razzing the system or saying this is the way things should be done. [/QUOTE]
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