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D20 Modern Heroic
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<blockquote data-quote="takyris" data-source="post: 1365247" data-attributes="member: 5171"><p>Here's the heart of it for me.</p><p></p><p></p><p></p><p>I disagree. d20 Modern classes are <strong>not</strong> weak and underpowered. They are balanced. While I understand that giving the soldier fighter-type attack progression sounds more fun, it's not balanced. The reason martial artists get fighter progression and soldiers get 3/4 progression is that martial artists don't, as a rule, use guns, so their power is inherently limited -- and also because soldiers get d10 hit points while martial artists get 1d8. If you look through the normal book, you'll see that no gun-oriented advanced class gets fighter progression. That's there for a reason. </p><p></p><p>Your system limits my flexibility in character creation. The whole reason the basic classes are there is to give people more flexibility. If you want to play a game with archetype starting classes rather than multiclass-friendly template-type classes, you should be playing a different game (for combat-type stuff, Spycraft is wonderful, I hear, and uses classes not unlike the ones you've listed).</p><p></p><p>Beyond that, the problems you mention are, as others have noted, problems with what level you're starting at. Starting at fourth level for a "we're normal folks who kill vampires" game or sixth level for "we're soldiers going on special missions" game would solve everything more elegantly. As it is, you're going to have a Green Beret with about 12 hit points and a BAB of +1 and two feats, as opposed to a Green Beret with 32 hit points and a BAB of +3 and four feats (not including class talents), assuming average hit point rolls and a Con of 14. Also, my fourth-level character will walk all over your character, skillswise, and have a better defense.</p><p></p><p>And then you've altered the special ability progressions so that they don't get their 10th-level stuff until 20th level. That's not as good as multiclassing, again. Yes, the soldier's critical strike is powerful, but it's not so powerful that it should only be accessible at 20th level. A character who is focused on that goal is supposed to be able to get it at 13th level.</p><p></p><p>The important thing is, as others have said, that you enjoy it yourself, but it looks like you're recreating the Spycraft wheel -- and I'd prefer the flexibility of standard character creation, plus a higher starting level, to run the games that you describe.</p></blockquote><p></p>
[QUOTE="takyris, post: 1365247, member: 5171"] Here's the heart of it for me. I disagree. d20 Modern classes are [b]not[/b] weak and underpowered. They are balanced. While I understand that giving the soldier fighter-type attack progression sounds more fun, it's not balanced. The reason martial artists get fighter progression and soldiers get 3/4 progression is that martial artists don't, as a rule, use guns, so their power is inherently limited -- and also because soldiers get d10 hit points while martial artists get 1d8. If you look through the normal book, you'll see that no gun-oriented advanced class gets fighter progression. That's there for a reason. Your system limits my flexibility in character creation. The whole reason the basic classes are there is to give people more flexibility. If you want to play a game with archetype starting classes rather than multiclass-friendly template-type classes, you should be playing a different game (for combat-type stuff, Spycraft is wonderful, I hear, and uses classes not unlike the ones you've listed). Beyond that, the problems you mention are, as others have noted, problems with what level you're starting at. Starting at fourth level for a "we're normal folks who kill vampires" game or sixth level for "we're soldiers going on special missions" game would solve everything more elegantly. As it is, you're going to have a Green Beret with about 12 hit points and a BAB of +1 and two feats, as opposed to a Green Beret with 32 hit points and a BAB of +3 and four feats (not including class talents), assuming average hit point rolls and a Con of 14. Also, my fourth-level character will walk all over your character, skillswise, and have a better defense. And then you've altered the special ability progressions so that they don't get their 10th-level stuff until 20th level. That's not as good as multiclassing, again. Yes, the soldier's critical strike is powerful, but it's not so powerful that it should only be accessible at 20th level. A character who is focused on that goal is supposed to be able to get it at 13th level. The important thing is, as others have said, that you enjoy it yourself, but it looks like you're recreating the Spycraft wheel -- and I'd prefer the flexibility of standard character creation, plus a higher starting level, to run the games that you describe. [/QUOTE]
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